Axolotl - 1.18.1.2

<< back to entity list

Last Updated

The Axolotl entity last updated in Minecraft Version 1.18.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.18.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[14]

    Attack Damage
    • Default: 2
    Breedable
    • Axolotl Adult: Tropical Fish Bucket
    Families
    • Default: Axolotl, Mob
    Movement Speed
    • Default: 0.1
    Variations
    • Axolotl Blue
    • Axolotl Cyan
    • Axolotl Gold
    • Axolotl Lucy
    • Axolotl Wild
    Other Attributes
    • Amphibious
    • Avoids Damage Blocks
    • Can be Renamed
    • Can Breath Air
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Can Walk
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.10/entities/axolotl.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla_1.17.0/animations/axolotl.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.18.0/animation_controllers/axolotl.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.17.0/entity/axolotl.entity.json
    Geometry
    • resource_packs/vanilla_1.17.10/models/entity/axolotl.geo.json
    Render Controllers
    • resource_packs/vanilla_1.17.0/render_controllers/axolotl.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/axolotl/attack1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/attack2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/attack3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/attack4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/death1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/death2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle5.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air5.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/splash1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/splash2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/splash3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim5.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim6.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim7.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json
    Textures
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_blue.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_cyan.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_gold.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_lucy.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_wild.png

    Material Info:

    Material: Axolotl
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Axolotl Limbs
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ]
    }