Axolotl - 1.18.0.2
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Behavior Packs
Last Updated
The Axolotl entity last updated in Minecraft Version 1.18.0What's Changed:
Changes since stable release 1.17.41.1
Resource Packs- New Value:
"idle": {
"animations": [
{
"idle_float": "query.is_in_water && !query.is_on_ground && !query.is_playing_dead"
},
{
"idle_floor": "!query.is_in_water"
},
{
"idle_floor_water": "query.is_in_water && query.is_on_ground"
},
"look_at_target"
],
"transitions": [
{
"moving": "variable.moving && !query.is_playing_dead"
}
]
}Previous Value:"idle": {
"animations": [
{
"idle_float": "query.is_in_water && !query.is_on_ground && !query.is_playing_dead"
},
{
"idle_floor": "!query.is_in_water && query.is_on_ground"
},
{
"idle_floor_water": "query.is_in_water && query.is_on_ground"
},
"look_at_target"
],
"transitions": [
{
"moving": "variable.moving && !query.is_playing_dead"
}
]
} - New Value:
"moving": {
"animations": [
{
"swim": "query.is_in_water && !query.is_on_ground"
},
{
"walk_floor": "!query.is_in_water"
},
{
"walk_floor_water": "query.is_in_water && query.is_on_ground"
},
"look_at_target"
],
"transitions": [
{
"idle": "!variable.moving || query.is_playing_dead"
}
]
}Previous Value:"moving": {
"animations": [
{
"swim": "query.is_in_water && !query.is_on_ground"
},
{
"walk_floor": "!query.is_in_water && query.is_on_ground"
},
{
"walk_floor_water": "query.is_in_water && query.is_on_ground"
},
"look_at_target"
],
"transitions": [
{
"idle": "!variable.moving || query.is_playing_dead"
}
]
}
- New Value:
"minecraft:herd": {
"min_size": 4,
"max_size": 6,
"event": "minecraft:entity_born",
"event_skip_count": 2
}Previous Value:"minecraft:herd": {
"min_size": 1,
"max_size": 4,
"event": "minecraft:entity_born",
"event_skip_count": 2
} - Previous Value:
"minecraft:brightness_filter": {
"min": 0,
"max": 0,
"adjust_for_weather": false
} - New Value:
"minecraft:density_limit": {
"underground": 5
} - New Value:
"population_control": "water_animal"
Previous Value:"population_control": "animal"
- Previous Value:
"minecraft:height_filter": {
"min": 0,
"max": 63
} - New Value:
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "lush_caves"
} - New Value:
"minecraft:weight": {
"default": 10
}Previous Value:"minecraft:weight": {
"default": 8
} - Previous Value:
"minecraft:spawns_above_block_filter": {
"blocks": "minecraft:stone",
"distance": 10
} - New Value:
"minecraft:spawns_on_block_filter": "minecraft:clay"
Statistics:
Health
[14]
Attack Damage
- Default: 2
Breedable
- Axolotl Adult: Tropical Fish Bucket
Families
- Default: Axolotl, Mob
Movement Speed
- Default: 0.1
Variations
- Axolotl Blue
- Axolotl Cyan
- Axolotl Gold
- Axolotl Lucy
- Axolotl Wild
Other Attributes
- Amphibious
- Avoids Damage Blocks
- Can be Renamed
- Can Breath Air
- Can Breath in Water
- Can Jump
- Can Swim
- Can Walk
- Has Collisions
- Has Gravity
- Leashable
- Paths Over Water
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.10/entities/axolotl.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla_1.17.0/animations/axolotl.animation.json
Animation Controllers
- resource_packs/vanilla_1.18.0/animation_controllers/axolotl.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.0/entity/axolotl.entity.json
Geometry
- resource_packs/vanilla_1.17.10/models/entity/axolotl.geo.json
Render Controllers
- resource_packs/vanilla_1.17.0/render_controllers/axolotl.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/axolotl/attack1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/death1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/death2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim6.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim7.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json
Textures
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_blue.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_cyan.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_gold.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_lucy.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_wild.png
Material Info:
Material: Axolotl
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Axolotl Limbs
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
]
}