Shulker - 1.20.30.24
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                Last Updated
The Shulker entity last updated in Minecraft Version 1.19.0What's Changed:
Changes since beta version 1.20.30.22
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 














 [30]
[30]
Loot / Barter Loot / Additional Drops
Shulker Shell
Families
- Default: Mob, Monster, Shulker
Movement Speed
- Default: 0
Shoots Projectiles
- Default: Shulker Bullet
Variations
- Shulker Black
- Shulker Blue
- Shulker Brown
- Shulker Cyan
- Shulker Gray
- Shulker Green
- Shulker Light Blue
- Shulker Lime
- Shulker Magenta
- Shulker Orange
- Shulker Pink
- Shulker Purple
- Shulker Red
- Shulker Silver
- Shulker Undyed
- Shulker White
- Shulker Yellow
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.19.0/entities/shulker.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/shulker.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/shulker.animation_controllers.json
Entity
- resource_packs/vanilla/entity/shulker.entity.json
Geometry
- resource_packs/vanilla/models/entity/shulker.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/shulker.json
Render Controllers
- resource_packs/vanilla/render_controllers/shulker.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/shulker/ambient1.fsb
- resource_packs/vanilla/sounds/mob/shulker/ambient2.fsb
- resource_packs/vanilla/sounds/mob/shulker/ambient3.fsb
- resource_packs/vanilla/sounds/mob/shulker/ambient4.fsb
- resource_packs/vanilla/sounds/mob/shulker/ambient5.fsb
- resource_packs/vanilla/sounds/mob/shulker/ambient6.fsb
- resource_packs/vanilla/sounds/mob/shulker/ambient7.fsb
- resource_packs/vanilla/sounds/mob/shulker/close1.fsb
- resource_packs/vanilla/sounds/mob/shulker/close2.fsb
- resource_packs/vanilla/sounds/mob/shulker/close3.fsb
- resource_packs/vanilla/sounds/mob/shulker/close4.fsb
- resource_packs/vanilla/sounds/mob/shulker/close5.fsb
- resource_packs/vanilla/sounds/mob/shulker/death1.fsb
- resource_packs/vanilla/sounds/mob/shulker/death2.fsb
- resource_packs/vanilla/sounds/mob/shulker/death3.fsb
- resource_packs/vanilla/sounds/mob/shulker/death4.fsb
- resource_packs/vanilla/sounds/mob/shulker/hurt1.fsb
- resource_packs/vanilla/sounds/mob/shulker/hurt2.fsb
- resource_packs/vanilla/sounds/mob/shulker/hurt3.fsb
- resource_packs/vanilla/sounds/mob/shulker/hurt4.fsb
- resource_packs/vanilla/sounds/mob/shulker/open1.fsb
- resource_packs/vanilla/sounds/mob/shulker/open2.fsb
- resource_packs/vanilla/sounds/mob/shulker/open3.fsb
- resource_packs/vanilla/sounds/mob/shulker/open4.fsb
- resource_packs/vanilla/sounds/mob/shulker/open5.fsb
- resource_packs/vanilla/sounds/mob/shulker/shoot1.fsb
- resource_packs/vanilla/sounds/mob/shulker/shoot2.fsb
- resource_packs/vanilla/sounds/mob/shulker/shoot3.fsb
- resource_packs/vanilla/sounds/mob/shulker/shoot4.fsb
Textures
- resource_packs/vanilla/textures/entity/shulker/shulker_black.png
- resource_packs/vanilla/textures/entity/shulker/shulker_blue.png
- resource_packs/vanilla/textures/entity/shulker/shulker_brown.png
- resource_packs/vanilla/textures/entity/shulker/shulker_cyan.png
- resource_packs/vanilla/textures/entity/shulker/shulker_gray.png
- resource_packs/vanilla/textures/entity/shulker/shulker_green.png
- resource_packs/vanilla/textures/entity/shulker/shulker_light_blue.png
- resource_packs/vanilla/textures/entity/shulker/shulker_lime.png
- resource_packs/vanilla/textures/entity/shulker/shulker_magenta.png
- resource_packs/vanilla/textures/entity/shulker/shulker_orange.png
- resource_packs/vanilla/textures/entity/shulker/shulker_pink.png
- resource_packs/vanilla/textures/entity/shulker/shulker_purple.png
- resource_packs/vanilla/textures/entity/shulker/shulker_red.png
- resource_packs/vanilla/textures/entity/shulker/shulker_silver.png
- resource_packs/vanilla/textures/entity/shulker/shulker_undyed.png
- resource_packs/vanilla/textures/entity/shulker/shulker_white.png
- resource_packs/vanilla/textures/entity/shulker/shulker_yellow.png
Material Info:
Material: Shulker
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            