Axolotl - 1.20.30.24
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Last Updated
The Axolotl entity last updated in Minecraft Version 1.19.0What's Changed:
Changes since beta version 1.20.30.22
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[14]
Attack Damage
- Default: 2
Breedable
- Axolotl Adult: Tropical Fish Bucket
Families
- Default: Axolotl, Mob
Movement Speed
- Default: 0.1
Variations
- Axolotl Blue
- Axolotl Cyan
- Axolotl Gold
- Axolotl Lucy
- Axolotl Wild
Other Attributes
- Amphibious
- Avoids Damage Blocks
- Can be Renamed
- Can Breath Air
- Can Breath in Water
- Can Jump
- Can Swim
- Can Walk
- Has Collisions
- Has Gravity
- Leashable
- Paths Over Water
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.0/entities/axolotl.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla_1.18.10/animations/axolotl.animation.json
Animation Controllers
- resource_packs/vanilla_1.18.0/animation_controllers/axolotl.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.0/entity/axolotl.entity.json
Geometry
- resource_packs/vanilla_1.17.10/models/entity/axolotl.geo.json
Render Controllers
- resource_packs/vanilla_1.17.0/render_controllers/axolotl.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/axolotl/attack1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/death1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/death2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim6.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim7.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json
Textures
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_blue.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_cyan.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_gold.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_lucy.png
- resource_packs/vanilla_1.18.10/textures/entity/axolotl/axolotl_wild.png
Material Info:
Material: Axolotl
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Axolotl Limbs
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
]
}