Dolphin - 1.20.20.22

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Last Updated

The Dolphin entity last updated in Minecraft Version 1.18.20
View Entity Version History >>

What's Changed:

Changes since beta version 1.20.20.21

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.15.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[10]

Loot / Barter Loot / Additional Drops

Fish

    Attack Damage
    • Default: 3
    Families
    • Default: Dolphin, Mob
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Amphibious
    • Amphibious > dolphin_on_land
    • Amphibious > dolphin_on_land_in_rain
    • Amphibious > dolphin_swimming_navigation
    • Can be Renamed
    • Can Breach
    • Can Breach > dolphin_swimming_navigation
    • Can Breath Air
    • Can Climb
    • Can Jump
    • Can Swim
    • Can Swim > dolphin_on_land
    • Can Swim > dolphin_on_land_in_rain
    • Can Swim > dolphin_swimming_navigation
    • Can Walk > dolphin_on_land
    • Can Walk > dolphin_on_land_in_rain
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Paths Over Water > dolphin_on_land
    • Paths Over Water > dolphin_on_land_in_rain
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.10/entities/dolphin.json
    Animations
    • resource_packs/vanilla/animations/dolphin.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/dolphin.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/dolphin.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/dolphin.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.18.20/spawn_rules/dolphin.json
    Textures
    • resource_packs/vanilla/textures/entity/dolphin.png

    Material Info:

    Material: Dolphin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }