Wither - 1.12.0.28
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                Last Updated
The Wither entity last updated in Minecraft Version oldWhat's Changed:
There is no comparison data for version 1.12.0.28
This means it's probably identical to the previous version.
Statistics:
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 [600]
[600]
Loot / Barter Loot / Additional Drops
NetherStar
Families
- Default: Monster, Skeleton, Undead, Wither
Movement Speed
- Default: 0.25
Other Attributes
- Can be Renamed
- Can Climb
- Can Fly
- Can Jump
- Has Collisions
- Has Gravity
- Immune to Fire
Associated Files:
Behavior File
                            - behavior_packs/vanilla/entities/wither.json
Animations
- resource_packs/vanilla/animations/wither_boss.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/wither_boss.animation_controllers.json
Entity
- resource_packs/vanilla/entity/wither.entity.json
Geometry
- resource_packs/vanilla/models/entity/wither_boss.geo.json
- resource_packs/vanilla/models/entity/wither_boss_armor.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/wither_boss.json
Render Controllers
- resource_packs/vanilla/render_controllers/wither_boss.render_controllers.json
- resource_packs/vanilla/render_controllers/wither_boss_armor.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/wither/death.fsb
- resource_packs/vanilla/sounds/mob/wither/hurt1.fsb
- resource_packs/vanilla/sounds/mob/wither/hurt2.fsb
- resource_packs/vanilla/sounds/mob/wither/hurt3.fsb
- resource_packs/vanilla/sounds/mob/wither/hurt4.fsb
- resource_packs/vanilla/sounds/mob/wither/idle1.fsb
- resource_packs/vanilla/sounds/mob/wither/idle2.fsb
- resource_packs/vanilla/sounds/mob/wither/idle3.fsb
- resource_packs/vanilla/sounds/mob/wither/idle4.fsb
- resource_packs/vanilla/sounds/mob/wither/shoot.fsb
- resource_packs/vanilla/sounds/mob/wither/spawn.fsb
- resource_packs/vanilla/sounds/mob/zombie/woodbreak.fsb
Textures
- resource_packs/vanilla/textures/entity/wither_boss/wither.png
- resource_packs/vanilla/textures/entity/wither_boss/wither_armor.png
- resource_packs/vanilla/textures/entity/wither_boss/wither_invulnerable.png
Material Info:
Material: Wither Boss
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Wither Boss Armor
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": "Both",
    "+samplerStates": {
        "samplerIndex": 0,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_UV_ANIM",
        "ALPHA_TEST"
    ],
    "+states": [
        "Blending",
        "DisableCulling"
    ],
    "blendSrc": "One",
    "blendDst": "One"
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            