Skeleton Horse - 1.20.30.24

<< back to entity list

Last Updated

The Skeleton Horse entity last updated in Minecraft Version 1.19.60
View Entity Version History >>

What's Changed:

Changes since beta version 1.20.30.22

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.30.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[15]

Loot / Barter Loot / Additional Drops

Bone

    Families
    • Default: Mob, Skeletonhorse, Undead
    Movement Speed
    • Default: 0.2
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Mobs > Skeleton Horse R5 Upgrade
    • Can be Ridden by Player
    • Can be Ridden by Player > Skeleton Horse Adult
    • Can be Ridden by Player > Skeleton Horse R5 Upgrade
    • Can Breath in Water
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/skeleton_horse.json
    Animations
    • resource_packs/vanilla/animations/horse_v3.animation.json
    Entity
    • resource_packs/vanilla/entity/skeleton_horse_v3.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/horse_v3.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/skeleton_horse.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/skeleton_horse_v3.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/horse/armor.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
    • resource_packs/vanilla/sounds/mob/horse/jump.fsb
    • resource_packs/vanilla/sounds/mob/horse/land.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft1.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft2.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft3.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft4.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft5.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft6.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood1.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood2.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood3.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood4.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood5.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood6.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/death.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/hit1.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/hit2.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/hit3.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/hit4.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/idle1.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/idle2.fsb
    • resource_packs/vanilla/sounds/mob/horse/skeleton/idle3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
    • resource_packs/vanilla_1.19.60/textures/entity/horse2/horse_skeleton.png

    Material Info:

    Material: Horse
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }