Pig - 1.20.30.24
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                Last Updated
The Pig entity last updated in Minecraft Version 1.20.30What's Changed:
Changes since beta version 1.20.30.22
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 




[10]
Loot / Barter Loot / Additional Drops
- Porkchop
 - Saddle
 
Breedable
- Pig Adult: Beetroot, Carrot, Potato
 
Can be Ridden by Mobs
- Pig Unsaddled: Zombie
 
Families
- Default: Mob, Pig
 
Movement Speed
- Default: 0.25
 
Other Attributes
- Can be Renamed
 - Can be Ridden by Player > Pig Saddled
 - Can Climb
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Leashable
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.20.30/entities/pig.json
 
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
 - resource_packs/vanilla/animations/pig.animation.json
 - resource_packs/vanilla/animations/quadruped.animation.json
 
Entity
- resource_packs/vanilla/entity/pig.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/pig.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/pig.json
 - behavior_packs/vanilla/loot_tables/entities/pig_saddled.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/pig.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/pig/boost1.fsb
 - resource_packs/vanilla/sounds/mob/pig/boost2.fsb
 - resource_packs/vanilla/sounds/mob/pig/boost3.fsb
 - resource_packs/vanilla/sounds/mob/pig/boost4long.fsb
 - resource_packs/vanilla/sounds/mob/pig/boost5long.fsb
 - resource_packs/vanilla/sounds/mob/pig/death.fsb
 - resource_packs/vanilla/sounds/mob/pig/say1.fsb
 - resource_packs/vanilla/sounds/mob/pig/say2.fsb
 - resource_packs/vanilla/sounds/mob/pig/say3.fsb
 - resource_packs/vanilla/sounds/mob/pig/step1.fsb
 - resource_packs/vanilla/sounds/mob/pig/step2.fsb
 - resource_packs/vanilla/sounds/mob/pig/step3.fsb
 - resource_packs/vanilla/sounds/mob/pig/step4.fsb
 - resource_packs/vanilla/sounds/mob/pig/step5.fsb
 
Spawn Rules
- behavior_packs/vanilla_1.20.0/spawn_rules/pig.json
 
Textures
- resource_packs/vanilla/textures/entity/pig/pig.png
 - resource_packs/vanilla/textures/entity/pig/pig_saddle.png
 
Material Info:
Material: Pig
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
}