Vex - 1.20.30.21
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Last Updated
The Vex entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since beta version 1.20.30.20
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[14]
Loot / Barter Loot / Additional Drops
Iron Sword
Attack Damage
- Default: 3
Families
- Default: Mob, Monster, Vex
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Immune to Fire
- Movement Speed
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.20/entities/vex.json
Animations
- resource_packs/vanilla_1.19.60/animations/vex.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla_1.19.50/animation_controllers/vex.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.19.60/entity/vex.entity.json
Geometry
- resource_packs/vanilla_1.19.60/models/entity/vex.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/vex_gear.json
Render Controllers
- resource_packs/vanilla_1.19.60/render_controllers/vex.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/vex/charge1.fsb
- resource_packs/vanilla/sounds/mob/vex/charge2.fsb
- resource_packs/vanilla/sounds/mob/vex/charge3.fsb
- resource_packs/vanilla/sounds/mob/vex/death1.fsb
- resource_packs/vanilla/sounds/mob/vex/death2.fsb
- resource_packs/vanilla/sounds/mob/vex/hurt1.fsb
- resource_packs/vanilla/sounds/mob/vex/hurt2.fsb
- resource_packs/vanilla/sounds/mob/vex/idle1.fsb
- resource_packs/vanilla/sounds/mob/vex/idle2.fsb
- resource_packs/vanilla/sounds/mob/vex/idle3.fsb
- resource_packs/vanilla/sounds/mob/vex/idle4.fsb
Textures
- resource_packs/vanilla_1.19.60/textures/entity/vex/vex.png
- resource_packs/vanilla_1.19.60/textures/entity/vex/vex_charging.png
Material Info:
Material: Vex
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}