Evocation Illager - 1.20.30.20
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                Last Updated
The Evocation Illager entity last updated in Minecraft Version 1.20.30What's Changed:
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Changes since beta version 1.20.20.23
Behavior Packs- New Value:"minecraft:behavior.equip_item": {
 "priority": 3
 }
- New Value:"minecraft:behavior.pickup_items": {
 "priority": 7,
 "max_dist": 3,
 "goal_radius": 2,
 "speed_multiplier": 1
 }
- New Value:"minecraft:equip_item": []
- New Value:"minecraft:shareables": {
 "items": [
 {
 "item": "minecraft:banner:15",
 "want_amount": 1,
 "surplus_amount": 1,
 "priority": 0
 }
 ]
 }
 
 
Statistics:
Health
 











 [24]
[24]
Loot / Barter Loot / Additional Drops
- Emerald
- Totem
Families
- Default: Evocation Illager, Illager, Mob, Monster
Movement Speed
- Default: 0.5
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.20.30/entities/evocation_illager.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla_1.19.60/animations/evoker.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/evoker.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla_1.19.60/entity/evocation_illager.entity.json
Geometry
- resource_packs/vanilla_1.19.60/models/entity/evoker.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/evocation_illager.json
Render Controllers
- resource_packs/vanilla/render_controllers/evoker.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/evocation_illager/cast1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/cast2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/celebrate.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/death1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/death2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle3.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/idle4.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_attack1.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_attack2.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_summon.fsb
- resource_packs/vanilla/sounds/mob/evocation_illager/prepare_wololo.fsb
Textures
- resource_packs/vanilla_1.18.10/textures/entity/illager/evoker.png
Material Info:
Material: Evoker
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            