Evocation Illager - 1.20.30.2

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Last Updated

The Evocation Illager entity last updated in Minecraft Version 1.20.30
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What's Changed:

Changes since stable release 1.20.15.1


Changes since stable release 1.20.0.1



      • New Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                }
            ]
        }
        Previous Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming"
                }
            ]
        }
      • New Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming && !query.is_crawling"
                }
            ]
        }
        Previous Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming"
                }
            ]
        }
      • New Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }
        Previous Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }

Statistics:

Health

[24]

Loot / Barter Loot / Additional Drops
  • Emerald
  • Totem
    Families
    • Default: Evocation Illager, Illager, Mob, Monster
    Movement Speed
    • Default: 0.5
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.20.30/entities/evocation_illager.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla_1.19.60/animations/evoker.animation.json
    • resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/villager.animation_controllers.json
    • resource_packs/vanilla_1.19.60/animation_controllers/evoker.animation_controllers.json
    • resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.60/entity/evocation_illager.entity.json
    Geometry
    • resource_packs/vanilla_1.19.60/models/entity/evoker.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/evocation_illager.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/evoker.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/evocation_illager/cast1.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/cast2.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/celebrate.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/death1.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/death2.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/idle4.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/prepare_attack1.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/prepare_attack2.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/prepare_summon.fsb
    • resource_packs/vanilla/sounds/mob/evocation_illager/prepare_wololo.fsb
    Textures
    • resource_packs/vanilla_1.18.10/textures/entity/illager/evoker.png

    Material Info:

    Material: Evoker
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }