Xp Orb - 1.20.30.2
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Last Updated
The Xp Orb entity last updated in Minecraft Version 1.19.0What's Changed:
Changes since stable release 1.20.15.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[5]
Families
- Default: Inanimate
Other Attributes
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.0/entities/xp_orb.json
Animations
- resource_packs/vanilla/animations/actor.animation.json
Entity
- resource_packs/vanilla/entity/experience_orb.entity.json
Geometry
- resource_packs/vanilla/models/entity/experience_orb.geo.json
Render Controllers
- resource_packs/vanilla_1.16.100/render_controllers/experience_orb.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/random/fizz.fsb
Textures
- resource_packs/vanilla/textures/entity/experience_orb.png
Material Info:
Material: Experience Orb
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_UV_ANIM",
"ALPHA_TEST",
"Blending",
"USE_OVERLAY",
"USE_MASK"
]
}