Splash Potion - 1.20.30.2

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Last Updated

The Splash Potion entity last updated in Minecraft Version 1.20.0
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What's Changed:

Changes since stable release 1.20.15.1

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.0.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

    Other Attributes
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.0/entities/splash_potion.json
    Animations
    • resource_packs/vanilla/animations/actor.animation.json
    Entity
    • resource_packs/vanilla/entity/splash_potion.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/item_sprite.geo.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/splash_potion.render_controllers.json
    Textures
    • resource_packs/vanilla/textures/items/potion_bottle_splash_absorption.png
    • resource_packs/vanilla/textures/items/potion_bottle_splash_confusion.png
    • resource_packs/vanilla/textures/items/potion_bottle_splash_digSlowdown.png
    • resource_packs/vanilla/textures/items/potion_bottle_splash_digSpeed.png
    • resource_packs/vanilla/textures/items/potion_bottle_splash_healthBoost.png
    • resource_packs/vanilla/textures/items/potion_bottle_splash_hunger.png
    • resource_packs/vanilla/textures/misc/enchanted_item_glint.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_blindness.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_damageBoost.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_fireResistance.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_harm.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_heal.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_invisibility.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_jump.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_levitation.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_moveSlowdown.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_moveSpeed.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_nightVision.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_poison.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_regeneration.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_resistance.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_saturation.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_slowFall.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_turtleMaster.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_waterBreathing.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_weakness.png
    • resource_packs/vanilla_1.20.0/textures/items/potion_bottle_splash_wither.png

    Material Info:

    Material: Splash Potion Enchanted
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "GLINT"
        ],
        "+states": [
            "DisableCulling"
        ]
    }