Armor Stand - 1.20.30.2
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Last Updated
The Armor Stand entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since stable release 1.20.15.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
Resource Packs- New Value:
"rightitem": {
"rotation": [
"-this",
"query.get_equipped_item_name == 'shield' ? -this + 90 : -this + 180",
"-this"
]
}Previous Value:"rightitem": {
"rotation": [
"-this",
"-this + 180",
"-this"
]
}
Statistics:
Health
[6]
Families
- Default: Armor Stand, Inanimate, Mob
Knockback Resistance
- Default: 1
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.220/entities/armor_stand.json
Animations
- resource_packs/vanilla_1.20.10/animations/armor_stand.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/armor_stand.animation_controllers.json
Entity
- resource_packs/vanilla/entity/armor_stand.entity.json
Geometry
- resource_packs/vanilla/models/entity/armor_stand.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_stand.json
Render Controllers
- resource_packs/vanilla_1.20.0/render_controllers/armor_stand.render_controllers.json
Textures
- resource_packs/vanilla_1.18.10/textures/entity/armor_stand.png
Material Info:
Material: Armor Stand
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}