Vex - 1.20.10.21

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Last Updated

The Vex entity last updated in Minecraft Version 1.20.0
View Entity Version History >>

What's Changed:

Changes since beta version 1.20.10.20

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.20.10.1


      • New Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming"
                }
            ]
        }
        Previous Value:
        "default": {
            "animations": [
                "look_at_target_default"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                }
            ]
        }
      • New Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming"
                }
            ]
        }
        Previous Value:
        "swimming": {
            "animations": [
                "look_at_target_swimming"
            ],
            "transitions": [
                {
                 "gliding": "query.is_gliding"
                },
                {
                 "default": "!query.is_swimming && !query.is_crawling"
                }
            ]
        }
      • New Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }
        Previous Value:
        "gliding": {
            "animations": [
                "look_at_target_gliding"
            ],
            "transitions": [
                {
                 "swimming": "query.is_swimming || query.is_crawling"
                },
                {
                 "default": "!query.is_gliding"
                }
            ]
        }

Statistics:

Health

[14]

Loot / Barter Loot / Additional Drops

Iron Sword

    Attack Damage
    • Default: 3
    Families
    • Default: Mob, Monster, Vex
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Immune to Fire
    • Movement Speed

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.20/entities/vex.json
    Animations
    • resource_packs/vanilla_1.19.60/animations/vex.animation.json
    • resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.19.50/animation_controllers/vex.animation_controllers.json
    • resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.60/entity/vex.entity.json
    Geometry
    • resource_packs/vanilla_1.19.60/models/entity/vex.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/vex_gear.json
    Render Controllers
    • resource_packs/vanilla_1.19.60/render_controllers/vex.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/vex/charge1.fsb
    • resource_packs/vanilla/sounds/mob/vex/charge2.fsb
    • resource_packs/vanilla/sounds/mob/vex/charge3.fsb
    • resource_packs/vanilla/sounds/mob/vex/death1.fsb
    • resource_packs/vanilla/sounds/mob/vex/death2.fsb
    • resource_packs/vanilla/sounds/mob/vex/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/vex/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle1.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle2.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle3.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle4.fsb
    Textures
    • resource_packs/vanilla_1.19.60/textures/entity/vex/vex.png
    • resource_packs/vanilla_1.19.60/textures/entity/vex/vex_charging.png

    Material Info:

    Material: Vex
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }