Player - 1.20.10.20
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                Last Updated
The Player entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since beta version 1.20.0.25
Resource Packs- New Value:"animation.player.crawl": {
 "anim_time_update": "query.modified_distance_moved / 15.0",
 "animation_length": 1.3,
 "loop": true,
 "override_previous_animation": true,
 "bones": {
 "leftarm": {
 "rotation": {
 "0": [
 0,
 180,
 180
 ],
 "0.7": [
 0,
 180,
 287.2
 ],
 "1.1": [
 90,
 180,
 180
 ],
 "1.3": [
 0,
 180,
 180
 ]
 }
 },
 "rightarm": {
 "rotation": {
 "0": [
 0,
 180,
 -180
 ],
 "0.7": [
 0,
 180,
 -287.2
 ],
 "1.1": [
 90,
 180,
 -180
 ],
 "1.3": [
 0,
 180,
 -180
 ]
 }
 },
 "root": {
 "position": [
 0,
 "5.0 * variable.swim_amount",
 "17.0 * variable.swim_amount"
 ],
 "rotation": [
 "variable.swim_amount * 90",
 0,
 0
 ]
 }
 }
 }
- New Value:"animation.player.crawl.legs": {
 "loop": true,
 "override_previous_animation": true,
 "bones": {
 "leftleg": {
 "rotation": [
 "math.lerp(0.0, math.cos(query.modified_distance_moved * 30.0 + 180.0) * 17.2, variable.swim_amount)",
 -0.1,
 -0.1
 ]
 },
 "rightleg": {
 "rotation": [
 "math.lerp(0.0, math.cos(query.modified_distance_moved * 30.0) * 17.2, variable.swim_amount)",
 0.1,
 0.1
 ]
 }
 }
 }
- New Value:"root": {
 "position": [
 0,
 "(math.sin(query.target_x_rotation) * 17.0 + 5.0) * variable.swim_amount",
 "(math.cos(query.target_x_rotation) * 17.0) * variable.swim_amount"
 ],
 "rotation": [
 "variable.swim_amount * (90 + query.target_x_rotation)",
 0,
 0
 ]
 }Previous Value:"root": {
 "position": [
 0,
 "(math.sin(query.target_x_rotation) * 24.0 + 3.0) * variable.swim_amount",
 "(math.cos(query.target_x_rotation) * 24.0 + 9.0) * variable.swim_amount"
 ],
 "rotation": [
 "variable.swim_amount * (90 + query.target_x_rotation)",
 0,
 0
 ]
 }
 
 
- New Value:"third_person": {
 "animations": [
 "humanoid_base_pose",
 {
 "look_at_target": "!query.is_sleeping && !query.is_emoting"
 },
 "move.arms",
 "move.legs",
 "cape",
 {
 "riding.arms": "query.is_riding"
 },
 {
 "riding.legs": "query.is_riding"
 },
 "holding",
 {
 "brandish_spear": "variable.is_brandishing_spear"
 },
 {
 "holding_spyglass": "variable.is_holding_spyglass"
 },
 {
 "charging": "query.is_charging"
 },
 {
 "sneaking": "query.is_sneaking && !query.is_sleeping"
 },
 {
 "bob": "!variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush"
 },
 {
 "damage_nearby_mobs": "variable.damage_nearby_mobs"
 },
 {
 "swimming": "variable.swim_amount < 0.0"
 },
 {
 "swimming.legs": "variable.swim_amount < 0.0"
 },
 {
 "crawling": "query.is_crawling"
 },
 {
 "crawling.legs": "query.is_crawling"
 },
 {
 "use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush && !query.is_item_name_any('slot.weapon.mainhand', 'minecraft:bow')"
 },
 {
 "sleeping": "query.is_sleeping && query.is_alive"
 },
 {
 "attack.positions": "variable.attack_time <= 0.0"
 },
 {
 "attack.rotations": "variable.attack_time <= 0.0"
 },
 {
 "shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
 },
 {
 "shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'"
 },
 {
 "crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
 },
 {
 "third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
 },
 {
 "tooting_goat_horn": "variable.is_tooting_goat_horn"
 },
 {
 "holding_brush": "query.get_equipped_item_name == 'brush'"
 },
 {
 "brushing": "variable.is_using_brush"
 }
 ],
 "transitions": [
 {
 "paperdoll": "variable.is_paperdoll"
 },
 {
 "first_person": "variable.is_first_person"
 },
 {
 "map_player": "variable.map_face_icon"
 }
 ]
 }Previous Value:"third_person": {
 "animations": [
 "humanoid_base_pose",
 {
 "look_at_target": "!query.is_sleeping && !query.is_emoting"
 },
 "move.arms",
 "move.legs",
 "cape",
 {
 "riding.arms": "query.is_riding"
 },
 {
 "riding.legs": "query.is_riding"
 },
 "holding",
 {
 "brandish_spear": "variable.is_brandishing_spear"
 },
 {
 "holding_spyglass": "variable.is_holding_spyglass"
 },
 {
 "charging": "query.is_charging"
 },
 {
 "sneaking": "query.is_sneaking && !query.is_sleeping"
 },
 {
 "bob": "!variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush"
 },
 {
 "damage_nearby_mobs": "variable.damage_nearby_mobs"
 },
 {
 "swimming": "variable.swim_amount < 0.0"
 },
 {
 "swimming.legs": "variable.swim_amount < 0.0"
 },
 {
 "use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush && !query.is_item_name_any('slot.weapon.mainhand', 'minecraft:bow')"
 },
 {
 "sleeping": "query.is_sleeping && query.is_alive"
 },
 {
 "attack.positions": "variable.attack_time <= 0.0"
 },
 {
 "attack.rotations": "variable.attack_time <= 0.0"
 },
 {
 "shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
 },
 {
 "shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'"
 },
 {
 "crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
 },
 {
 "third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
 },
 {
 "tooting_goat_horn": "variable.is_tooting_goat_horn"
 },
 {
 "holding_brush": "query.get_equipped_item_name == 'brush'"
 },
 {
 "brushing": "variable.is_using_brush"
 }
 ],
 "transitions": [
 {
 "paperdoll": "variable.is_paperdoll"
 },
 {
 "first_person": "variable.is_first_person"
 },
 {
 "map_player": "variable.map_face_icon"
 }
 ]
 }
 
 
- New Value:"animations": {
 "root": "controller.animation.player.root",
 "base_controller": "controller.animation.player.base",
 "hudplayer": "controller.animation.player.hudplayer",
 "humanoid_base_pose": "animation.humanoid.base_pose",
 "look_at_target": "controller.animation.humanoid.look_at_target",
 "look_at_target_ui": "animation.player.look_at_target.ui",
 "look_at_target_default": "animation.humanoid.look_at_target.default",
 "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
 "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
 "look_at_target_inverted": "animation.player.look_at_target.inverted",
 "cape": "animation.player.cape",
 "move.arms": "animation.player.move.arms",
 "move.legs": "animation.player.move.legs",
 "swimming": "animation.player.swim",
 "swimming.legs": "animation.player.swim.legs",
 "crawling": "animation.player.crawl",
 "crawling.legs": "animation.player.crawl.legs",
 "riding.arms": "animation.player.riding.arms",
 "riding.legs": "animation.player.riding.legs",
 "holding": "animation.player.holding",
 "brandish_spear": "animation.humanoid.brandish_spear",
 "holding_spyglass": "animation.humanoid.holding_spyglass",
 "charging": "animation.humanoid.charging",
 "attack.positions": "animation.player.attack.positions",
 "attack.rotations": "animation.player.attack.rotations",
 "sneaking": "animation.player.sneaking",
 "bob": "animation.player.bob",
 "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
 "bow_and_arrow": "animation.humanoid.bow_and_arrow",
 "use_item_progress": "animation.humanoid.use_item_progress",
 "skeleton_attack": "animation.skeleton.attack",
 "sleeping": "animation.player.sleeping",
 "first_person_base_pose": "animation.player.first_person.base_pose",
 "first_person_empty_hand": "animation.player.first_person.empty_hand",
 "first_person_swap_item": "animation.player.first_person.swap_item",
 "first_person_shield_block": "animation.player.first_person.shield_block",
 "first_person_attack_controller": "controller.animation.player.first_person_attack",
 "first_person_attack_rotation": "animation.player.first_person.attack_rotation",
 "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
 "first_person_walk": "animation.player.first_person.walk",
 "first_person_map_controller": "controller.animation.player.first_person_map",
 "first_person_map_hold": "animation.player.first_person.map_hold",
 "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
 "first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
 "first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
 "first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
 "third_person_crossbow_equipped": "animation.player.crossbow_equipped",
 "third_person_bow_equipped": "animation.player.bow_equipped",
 "crossbow_hold": "animation.player.crossbow_hold",
 "crossbow_controller": "controller.animation.player.crossbow",
 "shield_block_main_hand": "animation.player.shield_block_main_hand",
 "shield_block_off_hand": "animation.player.shield_block_off_hand",
 "blink": "controller.animation.persona.blink",
 "tooting_goat_horn": "animation.humanoid.tooting_goat_horn",
 "holding_brush": "animation.humanoid.holding_brush",
 "brushing": "animation.humanoid.brushing"
 }Previous Value:"animations": {
 "root": "controller.animation.player.root",
 "base_controller": "controller.animation.player.base",
 "hudplayer": "controller.animation.player.hudplayer",
 "humanoid_base_pose": "animation.humanoid.base_pose",
 "look_at_target": "controller.animation.humanoid.look_at_target",
 "look_at_target_ui": "animation.player.look_at_target.ui",
 "look_at_target_default": "animation.humanoid.look_at_target.default",
 "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
 "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
 "look_at_target_inverted": "animation.player.look_at_target.inverted",
 "cape": "animation.player.cape",
 "move.arms": "animation.player.move.arms",
 "move.legs": "animation.player.move.legs",
 "swimming": "animation.player.swim",
 "swimming.legs": "animation.player.swim.legs",
 "riding.arms": "animation.player.riding.arms",
 "riding.legs": "animation.player.riding.legs",
 "holding": "animation.player.holding",
 "brandish_spear": "animation.humanoid.brandish_spear",
 "holding_spyglass": "animation.humanoid.holding_spyglass",
 "charging": "animation.humanoid.charging",
 "attack.positions": "animation.player.attack.positions",
 "attack.rotations": "animation.player.attack.rotations",
 "sneaking": "animation.player.sneaking",
 "bob": "animation.player.bob",
 "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
 "bow_and_arrow": "animation.humanoid.bow_and_arrow",
 "use_item_progress": "animation.humanoid.use_item_progress",
 "skeleton_attack": "animation.skeleton.attack",
 "sleeping": "animation.player.sleeping",
 "first_person_base_pose": "animation.player.first_person.base_pose",
 "first_person_empty_hand": "animation.player.first_person.empty_hand",
 "first_person_swap_item": "animation.player.first_person.swap_item",
 "first_person_shield_block": "animation.player.first_person.shield_block",
 "first_person_attack_controller": "controller.animation.player.first_person_attack",
 "first_person_attack_rotation": "animation.player.first_person.attack_rotation",
 "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
 "first_person_walk": "animation.player.first_person.walk",
 "first_person_map_controller": "controller.animation.player.first_person_map",
 "first_person_map_hold": "animation.player.first_person.map_hold",
 "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
 "first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
 "first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
 "first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
 "third_person_crossbow_equipped": "animation.player.crossbow_equipped",
 "third_person_bow_equipped": "animation.player.bow_equipped",
 "crossbow_hold": "animation.player.crossbow_hold",
 "crossbow_controller": "controller.animation.player.crossbow",
 "shield_block_main_hand": "animation.player.shield_block_main_hand",
 "shield_block_off_hand": "animation.player.shield_block_off_hand",
 "blink": "controller.animation.persona.blink",
 "tooting_goat_horn": "animation.humanoid.tooting_goat_horn",
 "holding_brush": "animation.humanoid.holding_brush",
 "brushing": "animation.humanoid.brushing"
 }
 
 
Changes since stable release 1.20.10.1
Resource Packs- New Value:"default": {
 "animations": [
 "look_at_target_default"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "swimming": "query.is_swimming"
 }
 ]
 }Previous Value:"default": {
 "animations": [
 "look_at_target_default"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "swimming": "query.is_swimming || query.is_crawling"
 }
 ]
 }
- New Value:"swimming": {
 "animations": [
 "look_at_target_swimming"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "default": "!query.is_swimming"
 }
 ]
 }Previous Value:"swimming": {
 "animations": [
 "look_at_target_swimming"
 ],
 "transitions": [
 {
 "gliding": "query.is_gliding"
 },
 {
 "default": "!query.is_swimming && !query.is_crawling"
 }
 ]
 }
- New Value:"gliding": {
 "animations": [
 "look_at_target_gliding"
 ],
 "transitions": [
 {
 "swimming": "query.is_swimming"
 },
 {
 "default": "!query.is_gliding"
 }
 ]
 }Previous Value:"gliding": {
 "animations": [
 "look_at_target_gliding"
 ],
 "transitions": [
 {
 "swimming": "query.is_swimming || query.is_crawling"
 },
 {
 "default": "!query.is_gliding"
 }
 ]
 }
 
 
Statistics:
Can be Ridden by Mobs
- Default: Parrot Tame
Families
- Default: Player
Movement Speed
- Default: 0.1
Other Attributes
- Attack Damage
- Can be Renamed
- Can Climb
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.19.50/entities/player.json
Animations
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
- resource_packs/vanilla_1.19.10/animations/player_firstperson.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
- resource_packs/vanilla_1.20.10/animations/player.animation.json
Animation Controllers
- resource_packs/vanilla_1.17.40/animation_controllers/persona.animation_controllers.json
- resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/player.animation_controllers.json
Entity
- resource_packs/vanilla_1.20.10/entity/player.entity.json
Geometry
- resource_packs/vanilla_1.19.80/models/mobs.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Sounds
- resource_packs/vanilla/sounds/damage/hit1.fsb
- resource_packs/vanilla/sounds/damage/hit2.fsb
- resource_packs/vanilla/sounds/damage/hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/curse.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong4.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong5.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong6.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak4.fsb
- resource_packs/vanilla/sounds/random/bow.fsb
Textures
- resource_packs/vanilla/textures/entity/cape_invisible.png
- resource_packs/vanilla/textures/entity/steve.png
Material Info:
Material: Entity Alphatest
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Player Animated
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST",
        "USE_UV_ANIM"
    ],
    "+states": [
        "DisableCulling"
    ]
}Material: Player Spectator
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        },
        {
            "field": "Position"
        },
        {
            "field": "Color"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        },
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
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                    },
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                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
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        },
        {
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                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
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                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
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                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
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                    },
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                    }
                ]
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        },
        {
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                ],
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                    {
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                    },
                    {
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                    },
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                    },
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                    }
                ]
            }
        },
        {
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                    "USE_SKINNING"
                ],
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                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY",
        "USE_COLOR_MASK",
        "USE_UV_ANIM"
    ],
    "+states": [
        "Blending"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            