Player - 1.20.10.1
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Last Updated
The Player entity last updated in Minecraft Version 1.20.10What's Changed:
Changes since stable release 1.20.1.2
Resource Packs- New Value:
"animation.player.crawl": {
"anim_time_update": "query.modified_distance_moved / 15.0",
"animation_length": 1.3,
"loop": true,
"override_previous_animation": true,
"bones": {
"leftarm": {
"rotation": {
"0": [
0,
180,
180
],
"0.7": [
0,
180,
287.2
],
"1.1": [
90,
180,
180
],
"1.3": [
0,
180,
180
]
}
},
"rightarm": {
"rotation": {
"0": [
0,
180,
-180
],
"0.7": [
0,
180,
-287.2
],
"1.1": [
90,
180,
-180
],
"1.3": [
0,
180,
-180
]
}
},
"root": {
"position": [
0,
"5.0 * variable.swim_amount",
"17.0 * variable.swim_amount"
],
"rotation": [
"variable.swim_amount * 90",
0,
0
]
}
}
} - New Value:
"animation.player.crawl.legs": {
"loop": true,
"override_previous_animation": true,
"bones": {
"leftleg": {
"rotation": [
"math.lerp(0.0, math.cos(query.modified_distance_moved * 30.0 + 180.0) * 17.2, variable.swim_amount)",
-0.1,
-0.1
]
},
"rightleg": {
"rotation": [
"math.lerp(0.0, math.cos(query.modified_distance_moved * 30.0) * 17.2, variable.swim_amount)",
0.1,
0.1
]
}
}
} - New Value:
"root": {
"position": [
0,
"(math.sin(query.target_x_rotation) * 17.0 + 5.0) * variable.swim_amount",
"(math.cos(query.target_x_rotation) * 17.0) * variable.swim_amount"
],
"rotation": [
"variable.swim_amount * (90 + query.target_x_rotation)",
0,
0
]
}Previous Value:"root": {
"position": [
0,
"(math.sin(query.target_x_rotation) * 24.0 + 3.0) * variable.swim_amount",
"(math.cos(query.target_x_rotation) * 24.0 + 9.0) * variable.swim_amount"
],
"rotation": [
"variable.swim_amount * (90 + query.target_x_rotation)",
0,
0
]
}
- New Value:
"default": {
"animations": [
"look_at_target_default"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"swimming": "query.is_swimming || query.is_crawling"
}
]
}Previous Value:"default": {
"animations": [
"look_at_target_default"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"swimming": "query.is_swimming"
}
]
} - New Value:
"swimming": {
"animations": [
"look_at_target_swimming"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"default": "!query.is_swimming && !query.is_crawling"
}
]
}Previous Value:"swimming": {
"animations": [
"look_at_target_swimming"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"default": "!query.is_swimming"
}
]
} - New Value:
"gliding": {
"animations": [
"look_at_target_gliding"
],
"transitions": [
{
"swimming": "query.is_swimming || query.is_crawling"
},
{
"default": "!query.is_gliding"
}
]
}Previous Value:"gliding": {
"animations": [
"look_at_target_gliding"
],
"transitions": [
{
"swimming": "query.is_swimming"
},
{
"default": "!query.is_gliding"
}
]
}
- New Value:
"third_person": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"holding_spyglass": "variable.is_holding_spyglass"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
{
"bob": "!variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush"
},
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"crawling": "query.is_crawling"
},
{
"crawling.legs": "query.is_crawling"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush && !query.is_item_name_any('slot.weapon.mainhand', 'minecraft:bow')"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"tooting_goat_horn": "variable.is_tooting_goat_horn"
},
{
"holding_brush": "query.get_equipped_item_name == 'brush'"
},
{
"brushing": "variable.is_using_brush"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"first_person": "variable.is_first_person"
},
{
"map_player": "variable.map_face_icon"
}
]
}Previous Value:"third_person": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"holding_spyglass": "variable.is_holding_spyglass"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
{
"bob": "!variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush"
},
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush && !query.is_item_name_any('slot.weapon.mainhand', 'minecraft:bow')"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"tooting_goat_horn": "variable.is_tooting_goat_horn"
},
{
"holding_brush": "query.get_equipped_item_name == 'brush'"
},
{
"brushing": "variable.is_using_brush"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"first_person": "variable.is_first_person"
},
{
"map_player": "variable.map_face_icon"
}
]
}
- New Value:
"animations": {
"root": "controller.animation.player.root",
"base_controller": "controller.animation.player.base",
"hudplayer": "controller.animation.player.hudplayer",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_ui": "animation.player.look_at_target.ui",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"look_at_target_inverted": "animation.player.look_at_target.inverted",
"cape": "animation.player.cape",
"move.arms": "animation.player.move.arms",
"move.legs": "animation.player.move.legs",
"swimming": "animation.player.swim",
"swimming.legs": "animation.player.swim.legs",
"crawling": "animation.player.crawl",
"crawling.legs": "animation.player.crawl.legs",
"riding.arms": "animation.player.riding.arms",
"riding.legs": "animation.player.riding.legs",
"holding": "animation.player.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"holding_spyglass": "animation.humanoid.holding_spyglass",
"charging": "animation.humanoid.charging",
"attack.positions": "animation.player.attack.positions",
"attack.rotations": "animation.player.attack.rotations",
"sneaking": "animation.player.sneaking",
"bob": "animation.player.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack",
"sleeping": "animation.player.sleeping",
"first_person_base_pose": "animation.player.first_person.base_pose",
"first_person_empty_hand": "animation.player.first_person.empty_hand",
"first_person_swap_item": "animation.player.first_person.swap_item",
"first_person_shield_block": "animation.player.first_person.shield_block",
"first_person_attack_controller": "controller.animation.player.first_person_attack",
"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
"first_person_walk": "animation.player.first_person.walk",
"first_person_map_controller": "controller.animation.player.first_person_map",
"first_person_map_hold": "animation.player.first_person.map_hold",
"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
"third_person_bow_equipped": "animation.player.bow_equipped",
"crossbow_hold": "animation.player.crossbow_hold",
"crossbow_controller": "controller.animation.player.crossbow",
"shield_block_main_hand": "animation.player.shield_block_main_hand",
"shield_block_off_hand": "animation.player.shield_block_off_hand",
"blink": "controller.animation.persona.blink",
"tooting_goat_horn": "animation.humanoid.tooting_goat_horn",
"holding_brush": "animation.humanoid.holding_brush",
"brushing": "animation.humanoid.brushing"
}Previous Value:"animations": {
"root": "controller.animation.player.root",
"base_controller": "controller.animation.player.base",
"hudplayer": "controller.animation.player.hudplayer",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_ui": "animation.player.look_at_target.ui",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"look_at_target_inverted": "animation.player.look_at_target.inverted",
"cape": "animation.player.cape",
"move.arms": "animation.player.move.arms",
"move.legs": "animation.player.move.legs",
"swimming": "animation.player.swim",
"swimming.legs": "animation.player.swim.legs",
"riding.arms": "animation.player.riding.arms",
"riding.legs": "animation.player.riding.legs",
"holding": "animation.player.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"holding_spyglass": "animation.humanoid.holding_spyglass",
"charging": "animation.humanoid.charging",
"attack.positions": "animation.player.attack.positions",
"attack.rotations": "animation.player.attack.rotations",
"sneaking": "animation.player.sneaking",
"bob": "animation.player.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack",
"sleeping": "animation.player.sleeping",
"first_person_base_pose": "animation.player.first_person.base_pose",
"first_person_empty_hand": "animation.player.first_person.empty_hand",
"first_person_swap_item": "animation.player.first_person.swap_item",
"first_person_shield_block": "animation.player.first_person.shield_block",
"first_person_attack_controller": "controller.animation.player.first_person_attack",
"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
"first_person_walk": "animation.player.first_person.walk",
"first_person_map_controller": "controller.animation.player.first_person_map",
"first_person_map_hold": "animation.player.first_person.map_hold",
"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
"third_person_bow_equipped": "animation.player.bow_equipped",
"crossbow_hold": "animation.player.crossbow_hold",
"crossbow_controller": "controller.animation.player.crossbow",
"shield_block_main_hand": "animation.player.shield_block_main_hand",
"shield_block_off_hand": "animation.player.shield_block_off_hand",
"blink": "controller.animation.persona.blink",
"tooting_goat_horn": "animation.humanoid.tooting_goat_horn",
"holding_brush": "animation.humanoid.holding_brush",
"brushing": "animation.humanoid.brushing"
}
Changes since stable release 1.20.0.1
Resource Packs- New Value:
"animation.player.crawl": {
"anim_time_update": "query.modified_distance_moved / 15.0",
"animation_length": 1.3,
"loop": true,
"override_previous_animation": true,
"bones": {
"leftarm": {
"rotation": {
"0": [
0,
180,
180
],
"0.7": [
0,
180,
287.2
],
"1.1": [
90,
180,
180
],
"1.3": [
0,
180,
180
]
}
},
"rightarm": {
"rotation": {
"0": [
0,
180,
-180
],
"0.7": [
0,
180,
-287.2
],
"1.1": [
90,
180,
-180
],
"1.3": [
0,
180,
-180
]
}
},
"root": {
"position": [
0,
"5.0 * variable.swim_amount",
"17.0 * variable.swim_amount"
],
"rotation": [
"variable.swim_amount * 90",
0,
0
]
}
}
} - New Value:
"animation.player.crawl.legs": {
"loop": true,
"override_previous_animation": true,
"bones": {
"leftleg": {
"rotation": [
"math.lerp(0.0, math.cos(query.modified_distance_moved * 30.0 + 180.0) * 17.2, variable.swim_amount)",
-0.1,
-0.1
]
},
"rightleg": {
"rotation": [
"math.lerp(0.0, math.cos(query.modified_distance_moved * 30.0) * 17.2, variable.swim_amount)",
0.1,
0.1
]
}
}
} - New Value:
"root": {
"position": [
0,
"(math.sin(query.target_x_rotation) * 17.0 + 5.0) * variable.swim_amount",
"(math.cos(query.target_x_rotation) * 17.0) * variable.swim_amount"
],
"rotation": [
"variable.swim_amount * (90 + query.target_x_rotation)",
0,
0
]
}Previous Value:"root": {
"position": [
0,
"(math.sin(query.target_x_rotation) * 24.0 + 3.0) * variable.swim_amount",
"(math.cos(query.target_x_rotation) * 24.0 + 9.0) * variable.swim_amount"
],
"rotation": [
"variable.swim_amount * (90 + query.target_x_rotation)",
0,
0
]
}
- New Value:
"default": {
"animations": [
"look_at_target_default"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"swimming": "query.is_swimming || query.is_crawling"
}
]
}Previous Value:"default": {
"animations": [
"look_at_target_default"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"swimming": "query.is_swimming"
}
]
} - New Value:
"swimming": {
"animations": [
"look_at_target_swimming"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"default": "!query.is_swimming && !query.is_crawling"
}
]
}Previous Value:"swimming": {
"animations": [
"look_at_target_swimming"
],
"transitions": [
{
"gliding": "query.is_gliding"
},
{
"default": "!query.is_swimming"
}
]
} - New Value:
"gliding": {
"animations": [
"look_at_target_gliding"
],
"transitions": [
{
"swimming": "query.is_swimming || query.is_crawling"
},
{
"default": "!query.is_gliding"
}
]
}Previous Value:"gliding": {
"animations": [
"look_at_target_gliding"
],
"transitions": [
{
"swimming": "query.is_swimming"
},
{
"default": "!query.is_gliding"
}
]
}
- New Value:
"third_person": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"holding_spyglass": "variable.is_holding_spyglass"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
{
"bob": "!variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush"
},
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"crawling": "query.is_crawling"
},
{
"crawling.legs": "query.is_crawling"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush && !query.is_item_name_any('slot.weapon.mainhand', 'minecraft:bow')"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"tooting_goat_horn": "variable.is_tooting_goat_horn"
},
{
"holding_brush": "query.get_equipped_item_name == 'brush'"
},
{
"brushing": "variable.is_using_brush"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"first_person": "variable.is_first_person"
},
{
"map_player": "variable.map_face_icon"
}
]
}Previous Value:"third_person": {
"animations": [
"humanoid_base_pose",
{
"look_at_target": "!query.is_sleeping && !query.is_emoting"
},
"move.arms",
"move.legs",
"cape",
{
"riding.arms": "query.is_riding"
},
{
"riding.legs": "query.is_riding"
},
"holding",
{
"brandish_spear": "variable.is_brandishing_spear"
},
{
"holding_spyglass": "variable.is_holding_spyglass"
},
{
"charging": "query.is_charging"
},
{
"sneaking": "query.is_sneaking && !query.is_sleeping"
},
{
"bob": "!variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush"
},
{
"damage_nearby_mobs": "variable.damage_nearby_mobs"
},
{
"swimming": "variable.swim_amount < 0.0"
},
{
"swimming.legs": "variable.swim_amount < 0.0"
},
{
"use_item_progress": "( variable.use_item_interval_progress < 0.0 ) || ( variable.use_item_startup_progress < 0.0 ) && !variable.is_brandishing_spear && !variable.is_holding_spyglass && !variable.is_tooting_goat_horn && !variable.is_using_brush && !query.is_item_name_any('slot.weapon.mainhand', 'minecraft:bow')"
},
{
"sleeping": "query.is_sleeping && query.is_alive"
},
{
"attack.positions": "variable.attack_time <= 0.0"
},
{
"attack.rotations": "variable.attack_time <= 0.0"
},
{
"shield_block_main_hand": "query.blocking && query.get_equipped_item_name('off_hand') != 'shield' && query.get_equipped_item_name == 'shield'"
},
{
"shield_block_off_hand": "query.blocking && query.get_equipped_item_name('off_hand') == 'shield'"
},
{
"crossbow_controller": "query.get_equipped_item_name == 'crossbow'"
},
{
"third_person_bow_equipped": "query.get_equipped_item_name == 'bow' && (variable.item_use_normalized < 0 && variable.item_use_normalized > 1.0)"
},
{
"tooting_goat_horn": "variable.is_tooting_goat_horn"
},
{
"holding_brush": "query.get_equipped_item_name == 'brush'"
},
{
"brushing": "variable.is_using_brush"
}
],
"transitions": [
{
"paperdoll": "variable.is_paperdoll"
},
{
"first_person": "variable.is_first_person"
},
{
"map_player": "variable.map_face_icon"
}
]
}
- New Value:
"animations": {
"root": "controller.animation.player.root",
"base_controller": "controller.animation.player.base",
"hudplayer": "controller.animation.player.hudplayer",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_ui": "animation.player.look_at_target.ui",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"look_at_target_inverted": "animation.player.look_at_target.inverted",
"cape": "animation.player.cape",
"move.arms": "animation.player.move.arms",
"move.legs": "animation.player.move.legs",
"swimming": "animation.player.swim",
"swimming.legs": "animation.player.swim.legs",
"crawling": "animation.player.crawl",
"crawling.legs": "animation.player.crawl.legs",
"riding.arms": "animation.player.riding.arms",
"riding.legs": "animation.player.riding.legs",
"holding": "animation.player.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"holding_spyglass": "animation.humanoid.holding_spyglass",
"charging": "animation.humanoid.charging",
"attack.positions": "animation.player.attack.positions",
"attack.rotations": "animation.player.attack.rotations",
"sneaking": "animation.player.sneaking",
"bob": "animation.player.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack",
"sleeping": "animation.player.sleeping",
"first_person_base_pose": "animation.player.first_person.base_pose",
"first_person_empty_hand": "animation.player.first_person.empty_hand",
"first_person_swap_item": "animation.player.first_person.swap_item",
"first_person_shield_block": "animation.player.first_person.shield_block",
"first_person_attack_controller": "controller.animation.player.first_person_attack",
"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
"first_person_walk": "animation.player.first_person.walk",
"first_person_map_controller": "controller.animation.player.first_person_map",
"first_person_map_hold": "animation.player.first_person.map_hold",
"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
"third_person_bow_equipped": "animation.player.bow_equipped",
"crossbow_hold": "animation.player.crossbow_hold",
"crossbow_controller": "controller.animation.player.crossbow",
"shield_block_main_hand": "animation.player.shield_block_main_hand",
"shield_block_off_hand": "animation.player.shield_block_off_hand",
"blink": "controller.animation.persona.blink",
"tooting_goat_horn": "animation.humanoid.tooting_goat_horn",
"holding_brush": "animation.humanoid.holding_brush",
"brushing": "animation.humanoid.brushing"
}Previous Value:"animations": {
"root": "controller.animation.player.root",
"base_controller": "controller.animation.player.base",
"hudplayer": "controller.animation.player.hudplayer",
"humanoid_base_pose": "animation.humanoid.base_pose",
"look_at_target": "controller.animation.humanoid.look_at_target",
"look_at_target_ui": "animation.player.look_at_target.ui",
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"look_at_target_inverted": "animation.player.look_at_target.inverted",
"cape": "animation.player.cape",
"move.arms": "animation.player.move.arms",
"move.legs": "animation.player.move.legs",
"swimming": "animation.player.swim",
"swimming.legs": "animation.player.swim.legs",
"riding.arms": "animation.player.riding.arms",
"riding.legs": "animation.player.riding.legs",
"holding": "animation.player.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"holding_spyglass": "animation.humanoid.holding_spyglass",
"charging": "animation.humanoid.charging",
"attack.positions": "animation.player.attack.positions",
"attack.rotations": "animation.player.attack.rotations",
"sneaking": "animation.player.sneaking",
"bob": "animation.player.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack",
"sleeping": "animation.player.sleeping",
"first_person_base_pose": "animation.player.first_person.base_pose",
"first_person_empty_hand": "animation.player.first_person.empty_hand",
"first_person_swap_item": "animation.player.first_person.swap_item",
"first_person_shield_block": "animation.player.first_person.shield_block",
"first_person_attack_controller": "controller.animation.player.first_person_attack",
"first_person_attack_rotation": "animation.player.first_person.attack_rotation",
"first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
"first_person_walk": "animation.player.first_person.walk",
"first_person_map_controller": "controller.animation.player.first_person_map",
"first_person_map_hold": "animation.player.first_person.map_hold",
"first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
"first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
"first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
"first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
"third_person_crossbow_equipped": "animation.player.crossbow_equipped",
"third_person_bow_equipped": "animation.player.bow_equipped",
"crossbow_hold": "animation.player.crossbow_hold",
"crossbow_controller": "controller.animation.player.crossbow",
"shield_block_main_hand": "animation.player.shield_block_main_hand",
"shield_block_off_hand": "animation.player.shield_block_off_hand",
"blink": "controller.animation.persona.blink",
"tooting_goat_horn": "animation.humanoid.tooting_goat_horn",
"holding_brush": "animation.humanoid.holding_brush",
"brushing": "animation.humanoid.brushing"
}
Statistics:
Can be Ridden by Mobs
- Default: Parrot Tame
Families
- Default: Player
Movement Speed
- Default: 0.1
Other Attributes
- Attack Damage
- Can be Renamed
- Can Climb
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.50/entities/player.json
Animations
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
- resource_packs/vanilla_1.19.10/animations/player_firstperson.animation.json
- resource_packs/vanilla_1.20.0/animations/humanoid.animation.json
- resource_packs/vanilla_1.20.10/animations/player.animation.json
Animation Controllers
- resource_packs/vanilla_1.17.40/animation_controllers/persona.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla_1.20.10/animation_controllers/player.animation_controllers.json
Entity
- resource_packs/vanilla_1.20.10/entity/player.entity.json
Geometry
- resource_packs/vanilla_1.19.80/models/mobs.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Sounds
- resource_packs/vanilla/sounds/damage/hit1.fsb
- resource_packs/vanilla/sounds/damage/hit2.fsb
- resource_packs/vanilla/sounds/damage/hit3.fsb
- resource_packs/vanilla/sounds/mob/guardian/curse.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong4.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong5.fsb
- resource_packs/vanilla/sounds/mob/player/attack/strong6.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak1.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak2.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak3.fsb
- resource_packs/vanilla/sounds/mob/player/attack/weak4.fsb
- resource_packs/vanilla/sounds/random/bow.fsb
Textures
- resource_packs/vanilla/textures/entity/cape_invisible.png
- resource_packs/vanilla/textures/entity/steve.png
Material Info:
Material: Entity Alphatest
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Player Animated
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST",
"USE_UV_ANIM"
],
"+states": [
"DisableCulling"
]
}
Material: Player Spectator
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
},
{
"field": "Position"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
},
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY",
"USE_COLOR_MASK",
"USE_UV_ANIM"
],
"+states": [
"Blending"
]
}