Dolphin - 1.20.0.22
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                Last Updated
The Dolphin entity last updated in Minecraft Version 1.18.20What's Changed:
Changes since beta version 1.20.0.21
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.0.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 




 [10]
[10]
Loot / Barter Loot / Additional Drops
Fish
Attack Damage
- Default: 3
Families
- Default: Dolphin, Mob
Movement Speed
- Default: 0.1
Other Attributes
- Amphibious
- Amphibious > dolphin_on_land
- Amphibious > dolphin_on_land_in_rain
- Amphibious > dolphin_swimming_navigation
- Can be Renamed
- Can Breach
- Can Breach > dolphin_swimming_navigation
- Can Breath Air
- Can Climb
- Can Jump
- Can Swim
- Can Swim > dolphin_on_land
- Can Swim > dolphin_on_land_in_rain
- Can Swim > dolphin_swimming_navigation
- Can Walk > dolphin_on_land
- Can Walk > dolphin_on_land_in_rain
- Has Collisions
- Has Gravity
- Leashable
- Paths Over Water
- Paths Over Water > dolphin_on_land
- Paths Over Water > dolphin_on_land_in_rain
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.18.10/entities/dolphin.json
Animations
- resource_packs/vanilla/animations/dolphin.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
Entity
- resource_packs/vanilla/entity/dolphin.entity.json
Geometry
- resource_packs/vanilla/models/entity/dolphin.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/dolphin.json
Render Controllers
- resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.20/spawn_rules/dolphin.json
Textures
- resource_packs/vanilla/textures/entity/dolphin.png
Material Info:
Material: Dolphin
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_alphatest": {
                "+defines": [
                    "USE_SKINNING",
                    "ALPHA_TEST"
                ],
                "+states": [
                    "DisableCulling"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            