Vex - 1.20.0.20

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Last Updated

The Vex entity last updated in Minecraft Version 1.19.80
View Entity Version History >>

What's Changed:

Changes since stable release 1.20.0.1


      • Previous Value:
        "animation.humanoid.brushing": {
            "loop": true,
            "bones": {
                "rightarm": {
                 "rotation": [
                    "math.clamp(query.target_x_rotation, -43, 14) - 50",
                    "math.clamp(query.target_y_rotation, -37, 43)",
                    5
                 ]
                },
                "rightitem": {
                 "position": {
                    "0.0": [
                        0,
                        0,
                        0
                    ],
                    "0.1": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         1.5,
                         0,
                         -3
                        ]
                    },
                    "0.2": {
                        "pre": [
                         1.5,
                         0,
                         -3
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.3": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         1.5,
                         0,
                         3
                        ]
                    },
                    "0.4": {
                        "pre": [
                         1.5,
                         0,
                         3
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.5": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    }
                 },
                 "rotation": {
                    "0.0": [
                        0,
                        0,
                        0
                    ],
                    "0.1": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         -30,
                         0
                        ]
                    },
                    "0.2": {
                        "pre": [
                         0,
                         -30,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.3": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         30,
                         0
                        ]
                    },
                    "0.4": {
                        "pre": [
                         0,
                         30,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    },
                    "0.5": {
                        "pre": [
                         0,
                         0,
                         0
                        ],
                        "post": [
                         0,
                         0,
                         0
                        ]
                    }
                 }
                }
            }
        }
      • Previous Value:
        "animation.humanoid.holding_brush": {
            "loop": true,
            "bones": {
                "rightitem": {
                 "scale": 1.5,
                 "position": {
                    "0.0": [
                        -7,
                        -1,
                        -1
                    ]
                 },
                 "rotation": {
                    "0.0": [
                        20,
                        -30,
                        -10
                    ]
                 }
                }
            }
        }

Statistics:

Health

[14]

    Attack Damage
    • Default: 3
    Families
    • Default: Mob, Monster, Vex
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Immune to Fire
    • Movement Speed

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.20/entities/vex.json
    Animations
    • resource_packs/vanilla_1.19.60/animations/vex.animation.json
    • resource_packs/vanilla_1.19.80/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.19.50/animation_controllers/vex.animation_controllers.json
    • resource_packs/vanilla_1.19.60/animation_controllers/humanoid.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.19.60/entity/vex.entity.json
    Geometry
    • resource_packs/vanilla_1.19.60/models/entity/vex.geo.json
    Render Controllers
    • resource_packs/vanilla_1.19.60/render_controllers/vex.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/vex/charge1.fsb
    • resource_packs/vanilla/sounds/mob/vex/charge2.fsb
    • resource_packs/vanilla/sounds/mob/vex/charge3.fsb
    • resource_packs/vanilla/sounds/mob/vex/death1.fsb
    • resource_packs/vanilla/sounds/mob/vex/death2.fsb
    • resource_packs/vanilla/sounds/mob/vex/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/vex/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle1.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle2.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle3.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle4.fsb
    Textures
    • resource_packs/vanilla_1.19.60/textures/entity/vex/vex.png
    • resource_packs/vanilla_1.19.60/textures/entity/vex/vex_charging.png

    Material Info:

    Material: Vex
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_alphatest": {
                    "+defines": [
                        "USE_SKINNING",
                        "ALPHA_TEST"
                    ],
                    "+states": [
                        "DisableCulling"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }