Zombie - 1.19.40.2
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                Last Updated
The Zombie entity last updated in Minecraft Version 1.19.20What's Changed:
Changes since stable release 1.19.0.5
Behavior Packs- New Value:
"minecraft:can_break_doors": {
"minecraft:annotation.break_door": []
} - Previous Value:
"minecraft:annotation.break_door": [] - New Value:
"minecraft:entity_spawned": {
"sequence": [
{
"randomize": [
{
"weight": 380,
"remove": [],
"add": {
"component_groups": [
"minecraft:zombie_adult",
"minecraft:can_have_equipment"
]
}
},
{
"weight": 17,
"remove": [],
"add": {
"component_groups": [
"minecraft:zombie_baby",
"minecraft:can_have_equipment"
]
}
},
{
"weight": 3,
"remove": [],
"add": {
"component_groups": [
"minecraft:zombie_baby",
"minecraft:zombie_jockey",
"minecraft:can_have_equipment"
]
}
}
]
},
{
"randomize": [
{
"weight": 10,
"add": {
"component_groups": [
"minecraft:can_break_doors"
]
}
},
{
"weight": 90
}
]
}
]
}Previous Value:"minecraft:entity_spawned": {
"randomize": [
{
"weight": 380,
"remove": [],
"add": {
"component_groups": [
"minecraft:zombie_adult",
"minecraft:can_have_equipment"
]
}
},
{
"weight": 17,
"remove": [],
"add": {
"component_groups": [
"minecraft:zombie_baby",
"minecraft:can_have_equipment"
]
}
},
{
"weight": 3,
"remove": [],
"add": {
"component_groups": [
"minecraft:zombie_baby",
"minecraft:zombie_jockey",
"minecraft:can_have_equipment"
]
}
}
]
} 
Changes since stable release 1.19.31.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
 









[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
 - Diamond Helmet
 - Golden Helmet
 - Iron Helmet
 - Leather Helmet
 - Iron Sword
 - Iron Shovel
 - Rotten Flesh
 - Iron Ingot
 - Carrot
 - Potato
 
Attack Damage
- Default: 3
 
Can be Ridden by Mobs
- Zombie Adult: Zombie
 
Families
- Default: Mob, Monster, Undead, Zombie
 
Movement Speed
- Zombie Adult: 0.23
 - Zombie Baby: 0.35
 
Other Attributes
- Burns in Daylight
 - Can be Renamed
 - Can Breath Air
 - Can Breath in Water
 - Can Climb
 - Can Jump
 - Has Collisions
 - Has Gravity
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.19.20/entities/zombie.json
 
Animations
- resource_packs/vanilla/animations/zombie.animation.json
 - resource_packs/vanilla_1.19.10/animations/humanoid.animation.json
 
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
 - resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
 
Entity
- resource_packs/vanilla/entity/zombie.entity.json
 
Geometry
- resource_packs/vanilla_1.16.220/models/entity/zombie.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
 - behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
 - behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
 - behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/zombie.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/zombie/death.fsb
 - resource_packs/vanilla/sounds/mob/zombie/hurt1.fsb
 - resource_packs/vanilla/sounds/mob/zombie/hurt2.fsb
 - resource_packs/vanilla/sounds/mob/zombie/say1.fsb
 - resource_packs/vanilla/sounds/mob/zombie/say2.fsb
 - resource_packs/vanilla/sounds/mob/zombie/say3.fsb
 - resource_packs/vanilla/sounds/mob/zombie/step1.fsb
 - resource_packs/vanilla/sounds/mob/zombie/step2.fsb
 - resource_packs/vanilla/sounds/mob/zombie/step3.fsb
 - resource_packs/vanilla/sounds/mob/zombie/step4.fsb
 - resource_packs/vanilla/sounds/mob/zombie/step5.fsb
 
Spawn Rules
- behavior_packs/vanilla_1.15/spawn_rules/zombie.json
 
Textures
- resource_packs/vanilla/textures/entity/zombie/zombie.png
 
Material Info:
Material: Zombie
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
}