Shulker Bullet - 1.19.40.2
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Last Updated
The Shulker Bullet entity last updated in Minecraft Version 1.19.10What's Changed:
Changes since stable release 1.19.0.5
Behavior Packs- New Value:
"minecraft:projectile": {
"on_hit": {
"impact_damage": {
"damage": 4,
"knockback": true,
"should_bounce": true
},
"mob_effect": {
"effect": "levitation",
"durationeasy": 200,
"durationnormal": 200,
"durationhard": 200,
"amplifier": 0
},
"remove_on_hit": [],
"particle_on_hit": {
"particle_type": "largeexplode",
"on_other_hit": true
}
},
"hit_sound": "bullet.hit",
"destroyOnHurt": true,
"crit_particle_on_hurt": true,
"power": 1.6,
"gravity": 0.05,
"uncertainty_base": 16,
"uncertainty_multiplier": 4,
"anchor": 1,
"offset": [
0,
-0.1,
0
],
"homing": true
}Previous Value:"minecraft:projectile": {
"on_hit": {
"impact_damage": {
"damage": 4,
"knockback": true,
"should_bounce": true
},
"mob_effect": {
"effect": "levitation",
"durationeasy": 200,
"durationnormal": 200,
"durationhard": 200,
"amplifier": 1
},
"remove_on_hit": [],
"particle_on_hit": {
"particle_type": "largeexplode",
"on_other_hit": true
}
},
"hit_sound": "bullet.hit",
"destroyOnHurt": true,
"crit_particle_on_hurt": true,
"power": 1.6,
"gravity": 0.05,
"uncertainty_base": 16,
"uncertainty_multiplier": 4,
"anchor": 1,
"offset": [
0,
-0.1,
0
],
"homing": true
}
Changes since stable release 1.19.31.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Other Attributes
- Has Gravity
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.10/entities/shulker_bullet.json
Animations
- resource_packs/vanilla/animations/shulker_bullet.animation.json
Entity
- resource_packs/vanilla/entity/shulker_bullet.entity.json
Geometry
- resource_packs/vanilla/models/entity/shulker_bullet.geo.json
Render Controllers
- resource_packs/vanilla/render_controllers/shulker_bullet.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/shulker/spark.png
Material Info:
Material: Shulker Bullet
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}