Npc - 1.19.31.1
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Last Updated
The Npc entity last updated in Minecraft Version 1.19.30What's Changed:
Changes since stable release 1.19.0.5
Behavior Packs- New Value:
"format_version": "1.19.30"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:behavior.look_at_player": {
"priority": 0,
"look_distance": 6,
"probability": 0.02
} - New Value:
"minecraft:collision_box": {
"width": 0.6,
"height": 2.1
} - New Value:
"minecraft:damage_sensor": {
"triggers": {
"cause": "all",
"deals_damage": false
}
} - New Value:
"minecraft:fire_immune": true
- New Value:
"minecraft:loot": {
"table": "loot_tables/empty.json"
} - New Value:
"minecraft:movement": {
"value": 0.5
} - The minecraft:npc component was added into the components subsection of the minecraft:entity sectionNew Value:
"minecraft:npc": {
"npc_data": {
"portrait_offsets": {
"translate": [
-7,
50,
0
],
"scale": [
1.75,
1.75,
1.75
]
},
"picker_offsets": {
"translate": [
0,
20,
0
],
"scale": [
1.7,
1.7,
1.7
]
},
"skin_list": [
{
"variant": 0
},
{
"variant": 1
},
{
"variant": 2
},
{
"variant": 3
},
{
"variant": 4
},
{
"variant": 5
},
{
"variant": 6
},
{
"variant": 7
},
{
"variant": 8
},
{
"variant": 9
},
{
"variant": 10
},
{
"variant": 11
},
{
"variant": 12
},
{
"variant": 13
},
{
"variant": 14
},
{
"variant": 15
},
{
"variant": 16
},
{
"variant": 17
},
{
"variant": 18
},
{
"variant": 19
},
{
"variant": 25
},
{
"variant": 26
},
{
"variant": 27
},
{
"variant": 28
},
{
"variant": 29
},
{
"variant": 30
},
{
"variant": 31
},
{
"variant": 32
},
{
"variant": 33
},
{
"variant": 34
},
{
"variant": 20
},
{
"variant": 21
},
{
"variant": 22
},
{
"variant": 23
},
{
"variant": 24
}
]
}
} - New Value:
"minecraft:persistent": []
- New Value:
"minecraft:physics": []
- New Value:
"minecraft:type_family": {
"family": [
"npc",
"mob"
]
} - New Value:
"description": {
"identifier": "minecraft:npc",
"is_spawnable": true,
"is_summonable": true,
"is_experimental": false
}
Changes since stable release 1.19.30.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Families
- Default: Mob, Npc
Movement Speed
- Default: 0.5
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.30/entities/npc.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/npc.animation.json
Entity
- resource_packs/vanilla/entity/npc.entity.json
Geometry
- resource_packs/vanilla/models/entity/npc.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Render Controllers
- resource_packs/vanilla/render_controllers/npc.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/dig/wood1.fsb
- resource_packs/vanilla/sounds/dig/wood2.fsb
- resource_packs/vanilla/sounds/dig/wood3.fsb
- resource_packs/vanilla/sounds/dig/wood4.fsb
- resource_packs/vanilla/sounds/mob/villager/hit1.fsb
- resource_packs/vanilla/sounds/mob/villager/hit2.fsb
- resource_packs/vanilla/sounds/mob/villager/hit3.fsb
- resource_packs/vanilla/sounds/mob/villager/hit4.fsb
- resource_packs/vanilla/sounds/mob/villager/idle1.fsb
- resource_packs/vanilla/sounds/mob/villager/idle2.fsb
- resource_packs/vanilla/sounds/mob/villager/idle3.fsb
Textures
- resource_packs/vanilla/textures/entity/npc/npc_1.png
- resource_packs/vanilla/textures/entity/npc/npc_10.png
- resource_packs/vanilla/textures/entity/npc/npc_2.png
- resource_packs/vanilla/textures/entity/npc/npc_3.png
- resource_packs/vanilla/textures/entity/npc/npc_4.png
- resource_packs/vanilla/textures/entity/npc/npc_5.png
- resource_packs/vanilla/textures/entity/npc/npc_6.png
- resource_packs/vanilla/textures/entity/npc/npc_7.png
- resource_packs/vanilla/textures/entity/npc/npc_8.png
- resource_packs/vanilla/textures/entity/npc/npc_9.png
- resource_packs/vanilla/textures/entity/npc/npc_apiary_1.png
- resource_packs/vanilla/textures/entity/npc/npc_apiary_2.png
- resource_packs/vanilla/textures/entity/npc/npc_apiary_3.png
- resource_packs/vanilla/textures/entity/npc/npc_apiary_4.png
- resource_packs/vanilla/textures/entity/npc/npc_apiary_5.png
- resource_packs/vanilla/textures/entity/npc/npc_construction_1.png
- resource_packs/vanilla/textures/entity/npc/npc_construction_2.png
- resource_packs/vanilla/textures/entity/npc/npc_construction_3.png
- resource_packs/vanilla/textures/entity/npc/npc_construction_4.png
- resource_packs/vanilla/textures/entity/npc/npc_construction_5.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_1.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_10.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_2.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_3.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_4.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_5.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_6.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_7.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_8.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_9.png
- resource_packs/vanilla/textures/entity/npc/npc_teacher_1.png
- resource_packs/vanilla/textures/entity/npc/npc_teacher_2.png
- resource_packs/vanilla/textures/entity/npc/npc_teacher_3.png
- resource_packs/vanilla/textures/entity/npc/npc_teacher_4.png
- resource_packs/vanilla/textures/entity/npc/npc_teacher_5.png
Material Info:
Material: Npc
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}