Vex - 1.19.22.1
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Last Updated
The Vex entity last updated in Minecraft Version 1.19.20What's Changed:
Changes since stable release 1.19.0.5
Behavior Packs- New Value:
"minecraft:game_event_movement_tracking": {
"emit_move": false,
"emit_swim": false
}
Changes since stable release 1.19.21.1
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[14]
Loot / Barter Loot / Additional Drops
Iron Sword
Attack Damage
- Default: 3
Families
- Default: Mob, Monster, Vex
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Immune to Fire
- Movement Speed
Associated Files:
Behavior File
- behavior_packs/vanilla_1.19.20/entities/vex.json
Animations
- resource_packs/vanilla/animations/vex.animation.json
- resource_packs/vanilla_1.19.10/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/vex.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
Entity
- resource_packs/vanilla/entity/vex.entity.json
Geometry
- resource_packs/vanilla/models/entity/vex.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/vex_gear.json
Render Controllers
- resource_packs/vanilla/render_controllers/vex.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/vex/charge1.fsb
- resource_packs/vanilla/sounds/mob/vex/charge2.fsb
- resource_packs/vanilla/sounds/mob/vex/charge3.fsb
- resource_packs/vanilla/sounds/mob/vex/death1.fsb
- resource_packs/vanilla/sounds/mob/vex/death2.fsb
- resource_packs/vanilla/sounds/mob/vex/hurt1.fsb
- resource_packs/vanilla/sounds/mob/vex/hurt2.fsb
- resource_packs/vanilla/sounds/mob/vex/idle1.fsb
- resource_packs/vanilla/sounds/mob/vex/idle2.fsb
- resource_packs/vanilla/sounds/mob/vex/idle3.fsb
- resource_packs/vanilla/sounds/mob/vex/idle4.fsb
Textures
- resource_packs/vanilla/textures/entity/vex/vex.png
- resource_packs/vanilla/textures/entity/vex/vex_charging.png
Material Info:
Material: Vex
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}