Axolotl - 1.19.21.1

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Last Updated

The Axolotl entity last updated in Minecraft Version 1.19.0
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What's Changed:

Changes since stable release 1.19.0.5

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.19.20.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[14]

    Attack Damage
    • Default: 2
    Breedable
    • Axolotl Adult: Tropical Fish Bucket
    Families
    • Default: Axolotl, Mob
    Movement Speed
    • Default: 0.1
    Variations
    • Axolotl Blue
    • Axolotl Cyan
    • Axolotl Gold
    • Axolotl Lucy
    • Axolotl Wild
    Other Attributes
    • Amphibious
    • Avoids Damage Blocks
    • Can be Renamed
    • Can Breath Air
    • Can Breath in Water
    • Can Jump
    • Can Swim
    • Can Walk
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.19.0/entities/axolotl.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla_1.18.10/animations/axolotl.animation.json
    Animation Controllers
    • resource_packs/vanilla_1.18.0/animation_controllers/axolotl.animation_controllers.json
    Entity
    • resource_packs/vanilla_1.17.0/entity/axolotl.entity.json
    Geometry
    • resource_packs/vanilla_1.17.10/models/entity/axolotl.geo.json
    Render Controllers
    • resource_packs/vanilla_1.17.0/render_controllers/axolotl.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/axolotl/attack1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/attack2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/attack3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/attack4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/death1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/death2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/hurt4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle5.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/idle_air5.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/splash1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/splash2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/splash3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim1.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim2.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim3.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim4.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim5.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim6.fsb
    • resource_packs/vanilla/sounds/mob/axolotl/swim7.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json
    Textures
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_blue.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_cyan.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_gold.png
    • resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_lucy.png
    • resource_packs/vanilla_1.18.10/textures/entity/axolotl/axolotl_wild.png

    Material Info:

    Material: Axolotl
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Axolotl Limbs
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ]
    }