Zoglin - 1.19.2.2

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Last Updated

The Zoglin entity last updated in Minecraft Version 1.18.30
View Entity Version History >>

What's Changed:

Changes since stable release 1.19.0.5

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[40]

Loot / Barter Loot / Additional Drops

Rotten Flesh

    Attack Damage
    • Zoglin Adult: 3 - 8
    • Zoglin Baby: 0.5
    Families
    • Zoglin Adult: Mob, Undead, Zoglin, Zoglin Adult
    • Zoglin Baby: Mob, Undead, Zoglin, Zoglin Baby
    Knockback Resistance
    • Default: 0.6
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.18.30/entities/zoglin.json
    Animations
    • resource_packs/vanilla_1.16/animations/hoglin.animation.json
    Entity
    • resource_packs/vanilla_1.16.100/entity/zoglin.entity.json
    Geometry
    • resource_packs/vanilla_1.16/models/entity/hoglin.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.16/loot_tables/entities/zoglin.json
    Render Controllers
    • resource_packs/vanilla_1.16/render_controllers/zoglin.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/zoglin/angry1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/angry2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/angry3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/attack1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/attack2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/death1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/death2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/death3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle4.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle5.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle6.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step4.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step5.fsb
    Textures
    • resource_packs/vanilla_1.16/textures/entity/zoglin/zoglin.png

    Material Info:

    Material: Zoglin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }