Axolotl - 1.18.31.4
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The Axolotl entity last updated in Minecraft Version 1.18.10What's Changed:
Changes since stable release 1.18.30.4
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.18.0.2
Behavior Packs- New Value:
"format_version": "1.18.10"
Previous Value:"format_version": "1.16.0"
- New Value:
"minecraft:balloonable": {
"mass": 0.5
}
- New Value:
"anim_time_update": "0.5 * query.modified_distance_moved"
- New Value:
"anim_time_update": "0.5 * query.modified_distance_moved"
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Statistics:
Health
[14]
Attack Damage
- Default: 2
Breedable
- Axolotl Adult: Tropical Fish Bucket
Families
- Default: Axolotl, Mob
Movement Speed
- Default: 0.1
Variations
- Axolotl Blue
- Axolotl Cyan
- Axolotl Gold
- Axolotl Lucy
- Axolotl Wild
Other Attributes
- Amphibious
- Avoids Damage Blocks
- Can be Renamed
- Can Breath Air
- Can Breath in Water
- Can Jump
- Can Swim
- Can Walk
- Has Collisions
- Has Gravity
- Leashable
- Paths Over Water
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.18.10/entities/axolotl.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla_1.18.10/animations/axolotl.animation.json
Animation Controllers
- resource_packs/vanilla_1.18.0/animation_controllers/axolotl.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.0/entity/axolotl.entity.json
Geometry
- resource_packs/vanilla_1.17.10/models/entity/axolotl.geo.json
Render Controllers
- resource_packs/vanilla_1.17.0/render_controllers/axolotl.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/axolotl/attack1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/attack4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/death1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/death2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/hurt4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/idle_air5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/splash3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim1.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim2.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim3.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim4.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim5.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim6.fsb
- resource_packs/vanilla/sounds/mob/axolotl/swim7.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json
Textures
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_blue.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_cyan.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_gold.png
- resource_packs/vanilla_1.17.0/textures/entity/axolotl/axolotl_lucy.png
- resource_packs/vanilla_1.18.10/textures/entity/axolotl/axolotl_wild.png
Material Info:
Material: Axolotl
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
Material: Axolotl Limbs
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ] }
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