Armor Stand - 1.18.31.4
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        Last Updated
The Armor Stand entity last updated in Minecraft Version 1.18.10What's Changed:
Changes since stable release 1.18.30.4
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.18.0.2
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 - Statistics:- Health    [6] [6]- Families- Default: Armor Stand, Inanimate, Mob
 - Knockback Resistance- Default: 1
 - Other Attributes- Can be Renamed
- Has Collisions
- Has Gravity
- Pushable by Pistons
 - Associated Files:Behavior File- behavior_packs/vanilla_1.16.220/entities/armor_stand.json
 - Animations- resource_packs/vanilla/animations/armor_stand.animation.json
 - Animation Controllers- resource_packs/vanilla/animation_controllers/armor_stand.animation_controllers.json
 - Entity- resource_packs/vanilla/entity/armor_stand.entity.json
 - Geometry- resource_packs/vanilla/models/entity/armor_stand.geo.json
 - Loot Tables- behavior_packs/vanilla/loot_tables/entities/armor_stand.json
 - Render Controllers- resource_packs/vanilla/render_controllers/armor_stand.render_controllers.json
 - Textures- resource_packs/vanilla_1.18.10/textures/entity/armor_stand.png
 
 - Material Info:- Material: Armor Stand- { "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
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