Horse - 1.18.2.3

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Last Updated

The Horse entity last updated in Minecraft Version 1.17.0
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What's Changed:

Changes since stable release 1.18.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.18.1.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[15 - 30]

Loot / Barter Loot / Additional Drops

Leather

    Breedable
    • Horse Tamed: AppleEnchanted, Golden Apple, Golden Carrot
    Can be Healed
    • Default: Apple, AppleEnchanted, Golden Apple, Golden Carrot, Hay Block, Sugar, Wheat
    Families
    • Default: Horse, Mob
    Inventory Size
    • Horse Tamed: 2
    Mark Variations
    • Markings Black Dots
    • Markings None
    • Markings White Details
    • Markings White Dots
    • Markings White Fields
    Movement Speed
    • Default: 0.1125 - 0.3375
    Variations
    • Base Black
    • Base Brown
    • Base Chestnut
    • Base Creamy
    • Base Darkbrown
    • Base Gray
    • Base White
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Horse Tamed
    • Can be Ridden by Player > Horse Wild
    • Can be Tamed > Horse Wild
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/horse.json
    Animations
    • resource_packs/vanilla/animations/horse_v3.animation.json
    Entity
    • resource_packs/vanilla/entity/horse_v3.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/horse_v3.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/horse.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/horse_v3.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/horse/angry1.fsb
    • resource_packs/vanilla/sounds/mob/horse/armor.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
    • resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
    • resource_packs/vanilla/sounds/mob/horse/death.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat1.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat2.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat3.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat4.fsb
    • resource_packs/vanilla/sounds/mob/horse/eat5.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
    • resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit1.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit2.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit3.fsb
    • resource_packs/vanilla/sounds/mob/horse/hit4.fsb
    • resource_packs/vanilla/sounds/mob/horse/idle1.fsb
    • resource_packs/vanilla/sounds/mob/horse/idle2.fsb
    • resource_packs/vanilla/sounds/mob/horse/idle3.fsb
    • resource_packs/vanilla/sounds/mob/horse/jump.fsb
    • resource_packs/vanilla/sounds/mob/horse/land.fsb
    • resource_packs/vanilla/sounds/mob/horse/leather.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft1.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft2.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft3.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft4.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft5.fsb
    • resource_packs/vanilla/sounds/mob/horse/soft6.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood1.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood2.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood3.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood4.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood5.fsb
    • resource_packs/vanilla/sounds/mob/horse/wood6.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/horse.json
    Textures
    • resource_packs/vanilla/textures/entity/horse2/horse_black.png
    • resource_packs/vanilla/textures/entity/horse2/horse_brown.png
    • resource_packs/vanilla/textures/entity/horse2/horse_chestnut.png
    • resource_packs/vanilla/textures/entity/horse2/horse_creamy.png
    • resource_packs/vanilla/textures/entity/horse2/horse_darkbrown.png
    • resource_packs/vanilla/textures/entity/horse2/horse_gray.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_blackdots.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_white.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_whitedots.png
    • resource_packs/vanilla/textures/entity/horse2/horse_markings_whitefield.png
    • resource_packs/vanilla/textures/entity/horse2/horse_white.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_diamond.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_gold.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_iron.png
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_leather.tga
    • resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png

    Material Info:

    Material: Horse Leather Armor
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 2,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_MULTITEXTURE",
            "COLOR_SECOND_TEXTURE",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }