Tadpole - 1.18.12.1
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Last Updated
The Tadpole entity was last updated in the beta / experimental versions.What's Changed:
Changes since stable release 1.18.0.2
The Tadpole did not exist in this version.
Changes since stable release 1.18.10.4
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[4]
Families
- Default: Mob, Tadpole
Movement Speed
- Default: 0.1
Other Attributes
- Avoids Damage Blocks
- Can be Renamed
- Can Breath in Water
- Can Swim
- Has Collisions
- Has Gravity
- Paths Over Water
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/experimental_wild_update/entities/tadpole.json
Animations
- resource_packs/experimental_wild_update/animations/tadpole.animation.json
Animation Controllers
- resource_packs/experimental_wild_update/animation_controllers/tadpole.animation_controllers.json
Entity
- resource_packs/experimental_wild_update/entity/tadpole.entity.json
Geometry
- resource_packs/experimental_wild_update/models/entity/tadpole.geo.json
Render Controllers
- resource_packs/experimental_wild_update/render_controllers/tadpole.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/tadpole/death1.fsb
- resource_packs/vanilla/sounds/mob/tadpole/death2.fsb
- resource_packs/vanilla/sounds/mob/tadpole/hurt1.fsb
- resource_packs/vanilla/sounds/mob/tadpole/hurt2.fsb
- resource_packs/vanilla/sounds/mob/tadpole/hurt3.fsb
- resource_packs/vanilla/sounds/mob/tadpole/hurt4.fsb
Spawn Rules
- behavior_packs/experimental_wild_update/spawn_rules/tadpole.json
Textures
- resource_packs/experimental_wild_update/textures/entity/tadpole/tadpole.png
Material Info:
Material: Tadpole
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}