Glow Squid - 1.18.1.2

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Last Updated

The Glow Squid entity last updated in Minecraft Version 1.18.0
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What's Changed:

Changes since stable release 1.18.0.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[10]

Loot / Barter Loot / Additional Drops

Glow Ink Sac

    Families
    • Default: Mob, Squid
    Movement Speed
    • Default: 0.2
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/glow_squid.json
    Animations
    • resource_packs/vanilla_1.16.220/animations/squid.animation.json
    Entity
    • resource_packs/vanilla_1.17.0/entity/glow_squid.entity.json
    Geometry
    • resource_packs/vanilla_1.17.0/models/entity/squid.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json
    Render Controllers
    • resource_packs/vanilla_1.17.0/render_controllers/glow_squid.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/glow_squid/ambient1.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/ambient2.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/ambient3.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/ambient4.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/ambient5.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/death1.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/death2.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/death3.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/glow_squid/hurt4.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json
    Textures
    • resource_packs/vanilla_1.17.0/textures/entity/glow_squid/glow_squid.tga

    Material Info:

    Material: Glow Squid
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_EMISSIVE"
        ]
    }