Salmon - 1.18.0.2
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                Last Updated
The Salmon entity last updated in Minecraft Version 1.18.0What's Changed:
Changes since stable release 1.17.41.1
Behavior Packs- New Value:"minecraft:behavior.avoid_mob_type": {
 "priority": 1,
 "entity_types": [
 {
 "filters": {
 "any_of": [
 {
 "test": "is_family",
 "subject": "other",
 "value": "player"
 },
 {
 "test": "is_family",
 "subject": "other",
 "value": "axolotl"
 }
 ]
 },
 "max_dist": 3,
 "max_flee": 10,
 "walk_speed_multiplier": 1.5,
 "sprint_speed_multiplier": 2
 }
 ]
 }Previous Value:"minecraft:behavior.avoid_mob_type": {
 "priority": 1,
 "entity_types": [
 {
 "filters": {
 "test": "is_family",
 "subject": "other",
 "value": "player"
 },
 "max_dist": 3,
 "max_flee": 10,
 "walk_speed_multiplier": 1.5,
 "sprint_speed_multiplier": 2
 }
 ]
 }
 
 
- New Value:"minecraft:height_filter": {
 "min": 50,
 "max": 64
 }
- New Value:"minecraft:height_filter": {
 "min": 50,
 "max": 64
 }
 
 
Statistics:
Health
Scale Large:  


 [6]
[6]
Scale Normal:  


 [6]
[6]
Scale Small:  


 [6]
[6]
Loot / Barter Loot / Additional Drops
- Salmon
- Bone
Families
- Default: Fish, Salmon
Movement Speed
- Default: 0.12
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Swim
- Has Collisions
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.18.0/entities/salmon.json
Animations
- resource_packs/vanilla/animations/salmon.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/fish.animation_controllers.json
Entity
- resource_packs/vanilla/entity/salmon.entity.json
Geometry
- resource_packs/vanilla/models/entity/salmon.geo.json
Loot Tables
- behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_large.json
- behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_normal.json
Render Controllers
- resource_packs/vanilla/render_controllers/salmon.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/fish/flop1.fsb
- resource_packs/vanilla/sounds/mob/fish/flop2.fsb
- resource_packs/vanilla/sounds/mob/fish/flop3.fsb
- resource_packs/vanilla/sounds/mob/fish/flop4.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt1.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt2.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt3.fsb
- resource_packs/vanilla/sounds/mob/fish/hurt4.fsb
- resource_packs/vanilla/sounds/mob/fish/swim1.fsb
- resource_packs/vanilla/sounds/mob/fish/swim2.fsb
- resource_packs/vanilla/sounds/mob/fish/swim3.fsb
- resource_packs/vanilla/sounds/mob/fish/swim4.fsb
- resource_packs/vanilla/sounds/mob/fish/swim5.fsb
- resource_packs/vanilla/sounds/mob/fish/swim6.fsb
- resource_packs/vanilla/sounds/mob/fish/swim7.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/salmon.json
Textures
- resource_packs/vanilla/textures/entity/fish/salmon.png
Material Info:
Material: Salmon
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 1,
        "textureWrap": "Repeat"
    },
    "+defines": [
        "USE_OVERLAY",
        "ALPHA_TEST"
    ],
    "+states": [
        "DisableCulling"
    ]
} 
                 
                             
                             
                             
                             
                             
                             
                             
                            