Dolphin - 1.18.0.2
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Last Updated
The Dolphin entity last updated in Minecraft Version 1.18.0What's Changed:
Changes since stable release 1.17.41.1
Behavior Packs- New Value:
"minecraft:height_filter": {
"min": 50,
"max": 64
}
Statistics:
Health
[10]
Loot / Barter Loot / Additional Drops
Fish
Attack Damage
- Default: 3
Families
- Default: Dolphin, Mob
Movement Speed
- Default: 0.1
Other Attributes
- Amphibious
- Amphibious > dolphin_on_land
- Amphibious > dolphin_on_land_in_rain
- Amphibious > dolphin_swimming_navigation
- Can be Renamed
- Can Breach
- Can Breach > dolphin_swimming_navigation
- Can Breath Air
- Can Climb
- Can Jump
- Can Swim
- Can Swim > dolphin_on_land
- Can Swim > dolphin_on_land_in_rain
- Can Swim > dolphin_swimming_navigation
- Can Walk > dolphin_on_land
- Can Walk > dolphin_on_land_in_rain
- Has Collisions
- Has Gravity
- Leashable
- Paths Over Water
- Paths Over Water > dolphin_on_land
- Paths Over Water > dolphin_on_land_in_rain
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/dolphin.json
Animations
- resource_packs/vanilla/animations/dolphin.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
Entity
- resource_packs/vanilla/entity/dolphin.entity.json
Geometry
- resource_packs/vanilla/models/entity/dolphin.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/dolphin.json
Render Controllers
- resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
Spawn Rules
- behavior_packs/vanilla_1.18.0/spawn_rules/dolphin.json
Textures
- resource_packs/vanilla/textures/entity/dolphin.png
Material Info:
Material: Dolphin
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
]
}