Stray - 1.17.32.2
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Last Updated
The Stray entity last updated in Minecraft Version 1.17.30What's Changed:
Changes since stable release 1.17.30.4
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.17.0.2
Resource Packs- New Value:
"rightarm": {
"rotation": [
"this * -0.5 - 143.5 - 22.5 * variable.charge_amount",
"-this",
"-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)"
]
}Previous Value:"rightarm": {
"rotation": [
"this * -0.5 - 157.5 - 22.5 * variable.charge_amount",
"-this",
0
]
}
- New Value:
"leftarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
"5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}Previous Value:"leftarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
"5.73 - math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
} - New Value:
"rightarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) - 90.0 - this",
"-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}Previous Value:"rightarm": {
"rotation": [
"-68.75 * math.sin(variable.attack_time * 180.0) + 22.92 * (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0))",
"-5.73 + math.sin(variable.attack_time * 180.0) * 34.38 - this",
"-this"
]
}
- New Value:
"default": {
"transitions": [
{
"attack": "query.has_target && !query.facing_target_to_range_attack"
}
]
}Previous Value:"default": {
"animations": [
"skeleton_attack"
]
} - New Value:
"attack": {
"animations": [
"skeleton_attack"
],
"transitions": [
{
"default": "!query.has_target || query.facing_target_to_range_attack"
}
]
}
- New Value:
"animation_controllers": [
{
"look_at_target": "controller.animation.humanoid.look_at_target"
},
{
"move": "controller.animation.humanoid.move"
},
{
"riding": "controller.animation.humanoid.riding"
},
{
"holding": "controller.animation.humanoid.holding"
},
{
"brandish_spear": "controller.animation.humanoid.brandish_spear"
},
{
"charging": "controller.animation.humanoid.charging"
},
{
"attack": "controller.animation.humanoid.attack"
},
{
"sneaking": "controller.animation.humanoid.sneaking"
},
{
"bob": "controller.animation.humanoid.bob"
},
{
"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
},
{
"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
},
{
"swimming": "controller.animation.zombie.swimming"
},
{
"use_item_progress": "controller.animation.humanoid.use_item_progress"
},
{
"skeleton_attack": "controller.animation.skeleton.attack"
}
]Previous Value:"animation_controllers": [
{
"look_at_target": "controller.animation.humanoid.look_at_target"
},
{
"move": "controller.animation.humanoid.move"
},
{
"riding": "controller.animation.humanoid.riding"
},
{
"holding": "controller.animation.humanoid.holding"
},
{
"brandish_spear": "controller.animation.humanoid.brandish_spear"
},
{
"charging": "controller.animation.humanoid.charging"
},
{
"attack": "controller.animation.humanoid.attack"
},
{
"sneaking": "controller.animation.humanoid.sneaking"
},
{
"bob": "controller.animation.humanoid.bob"
},
{
"damage_nearby_mobs": "controller.animation.humanoid.damage_nearby_mobs"
},
{
"bow_and_arrow": "controller.animation.humanoid.bow_and_arrow"
},
{
"swimming": "controller.animation.zombie.swimming"
},
{
"use_item_progress": "controller.animation.humanoid.use_item_progress"
}
] - New Value:
"animations": {
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"move": "animation.humanoid.move",
"riding.arms": "animation.humanoid.riding.arms",
"riding.legs": "animation.humanoid.riding.legs",
"holding": "animation.humanoid.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.rotations": "animation.humanoid.attack.rotations",
"sneaking": "animation.humanoid.sneaking",
"bob": "animation.humanoid.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"swimming": "animation.zombie.swimming",
"use_item_progress": "animation.humanoid.use_item_progress",
"skeleton_attack": "animation.skeleton.attack"
}Previous Value:"animations": {
"look_at_target_default": "animation.humanoid.look_at_target.default",
"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
"move": "animation.humanoid.move",
"riding.arms": "animation.humanoid.riding.arms",
"riding.legs": "animation.humanoid.riding.legs",
"holding": "animation.humanoid.holding",
"brandish_spear": "animation.humanoid.brandish_spear",
"charging": "animation.humanoid.charging",
"attack.rotations": "animation.humanoid.attack.rotations",
"sneaking": "animation.humanoid.sneaking",
"bob": "animation.humanoid.bob",
"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
"bow_and_arrow": "animation.humanoid.bow_and_arrow",
"swimming": "animation.zombie.swimming",
"use_item_progress": "animation.humanoid.use_item_progress"
}
Statistics:
Health
[20]
Loot / Barter Loot / Additional Drops
- Chainmail Helmet
- Diamond Helmet
- Golden Helmet
- Iron Helmet
- Leather Helmet
- Bow
- Arrow
- Bone
Attack Damage
- Melee Attack: 3
Families
- Default: Mob, Monster, Skeleton, Stray, Undead
Movement Speed
- Default: 0.25
Shoots Projectiles
- Default: Arrow
- Ranged Attack: Arrow
Other Attributes
- Burns in Daylight
- Can be Renamed
- Can Breath in Water
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/stray.json
Animations
- resource_packs/vanilla/animations/zombie.animation.json
- resource_packs/vanilla_1.17.0/animations/humanoid.animation.json
- resource_packs/vanilla_1.17.30/animations/skeleton.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
- resource_packs/vanilla_1.17.0/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla_1.17.30/animation_controllers/skeleton.animation_controllers.json
Entity
- resource_packs/vanilla_1.17.30/entity/stray.entity.json
Geometry
- resource_packs/vanilla/models/entity/stray.geo.json
- resource_packs/vanilla/models/entity/stray_armor.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
- behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
- behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json
- behavior_packs/vanilla/loot_tables/entities/stray.json
Render Controllers
- resource_packs/vanilla/render_controllers/stray.render_controllers.json
- resource_packs/vanilla/render_controllers/stray_clothes.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/stray/death1.fsb
- resource_packs/vanilla/sounds/mob/stray/death2.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt1.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt2.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt3.fsb
- resource_packs/vanilla/sounds/mob/stray/hurt4.fsb
- resource_packs/vanilla/sounds/mob/stray/idle1.fsb
- resource_packs/vanilla/sounds/mob/stray/idle2.fsb
- resource_packs/vanilla/sounds/mob/stray/idle3.fsb
- resource_packs/vanilla/sounds/mob/stray/idle4.fsb
- resource_packs/vanilla/sounds/mob/stray/step1.fsb
- resource_packs/vanilla/sounds/mob/stray/step2.fsb
- resource_packs/vanilla/sounds/mob/stray/step3.fsb
- resource_packs/vanilla/sounds/mob/stray/step4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/stray.json
Textures
- resource_packs/vanilla/textures/entity/skeleton/stray.png
- resource_packs/vanilla/textures/entity/skeleton/stray_overlay.png
Material Info:
Material: Stray
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Stray Clothes
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}