Skeleton Horse - 1.17.32.2
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Last Updated
The Skeleton Horse entity last updated in Minecraft Version 1.17.0What's Changed:
Changes since stable release 1.17.30.4
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.17.0.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[15]
Loot / Barter Loot / Additional Drops
Bone
Families
- Default: Mob, Skeletonhorse, Undead
Movement Speed
- Default: 0.2
Other Attributes
- Can be Renamed
- Can be Ridden by Mobs > Skeleton Horse R5 Upgrade
- Can be Ridden by Player
- Can be Ridden by Player > Skeleton Horse Adult
- Can be Ridden by Player > Skeleton Horse R5 Upgrade
- Can Breath in Water
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.17.0/entities/skeleton_horse.json
Animations
- resource_packs/vanilla/animations/horse_v3.animation.json
Entity
- resource_packs/vanilla/entity/skeleton_horse_v3.entity.json
Geometry
- resource_packs/vanilla/models/entity/horse_v3.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/skeleton_horse.json
Render Controllers
- resource_packs/vanilla/render_controllers/skeleton_horse_v3.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/horse/armor.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe1.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe2.fsb
- resource_packs/vanilla/sounds/mob/horse/breathe3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop1.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop2.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop3.fsb
- resource_packs/vanilla/sounds/mob/horse/gallop4.fsb
- resource_packs/vanilla/sounds/mob/horse/jump.fsb
- resource_packs/vanilla/sounds/mob/horse/land.fsb
- resource_packs/vanilla/sounds/mob/horse/leather.fsb
- resource_packs/vanilla/sounds/mob/horse/soft1.fsb
- resource_packs/vanilla/sounds/mob/horse/soft2.fsb
- resource_packs/vanilla/sounds/mob/horse/soft3.fsb
- resource_packs/vanilla/sounds/mob/horse/soft4.fsb
- resource_packs/vanilla/sounds/mob/horse/soft5.fsb
- resource_packs/vanilla/sounds/mob/horse/soft6.fsb
- resource_packs/vanilla/sounds/mob/horse/wood1.fsb
- resource_packs/vanilla/sounds/mob/horse/wood2.fsb
- resource_packs/vanilla/sounds/mob/horse/wood3.fsb
- resource_packs/vanilla/sounds/mob/horse/wood4.fsb
- resource_packs/vanilla/sounds/mob/horse/wood5.fsb
- resource_packs/vanilla/sounds/mob/horse/wood6.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/death.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/hit1.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/hit2.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/hit3.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/hit4.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/idle1.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/idle2.fsb
- resource_packs/vanilla/sounds/mob/horse/skeleton/idle3.fsb
Textures
- resource_packs/vanilla/textures/entity/horse2/horse_markings_none.png
- resource_packs/vanilla/textures/entity/horse2/horse_skeleton.png
- resource_packs/vanilla/textures/entity/horse2/armor/horse_armor_none.png
Material Info:
Material: Horse
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}