Armor Stand - 1.17.10.4
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Last Updated
The Armor Stand entity last updated in Minecraft Version 1.16.220What's Changed:
Changes since stable release 1.17.2.1
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.17.0.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[6]
Families
- Default: Armor Stand, Inanimate, Mob
Knockback Resistance
- Default: 1
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.220/entities/armor_stand.json
Animations
- resource_packs/vanilla/animations/armor_stand.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/armor_stand.animation_controllers.json
Entity
- resource_packs/vanilla/entity/armor_stand.entity.json
Geometry
- resource_packs/vanilla/models/entity/armor_stand.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/armor_stand.json
Render Controllers
- resource_packs/vanilla/render_controllers/armor_stand.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/armor_stand.png
Material Info:
Material: Armor Stand
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}