Dolphin - 1.17.0.2

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Last Updated

The Dolphin entity last updated in Minecraft Version 1.17.0
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.221.101



Statistics:

Health

[10]

Loot / Barter Loot / Additional Drops

Fish

    Attack Damage
    • Default: 3
    Families
    • Default: Dolphin, Mob
    Movement Speed
    • Default: 0.1
    Other Attributes
    • Amphibious
    • Amphibious > dolphin_on_land
    • Amphibious > dolphin_on_land_in_rain
    • Amphibious > dolphin_swimming_navigation
    • Can be Renamed
    • Can Breach
    • Can Breach > dolphin_swimming_navigation
    • Can Breath Air
    • Can Climb
    • Can Jump
    • Can Swim
    • Can Swim > dolphin_on_land
    • Can Swim > dolphin_on_land_in_rain
    • Can Swim > dolphin_swimming_navigation
    • Can Walk > dolphin_on_land
    • Can Walk > dolphin_on_land_in_rain
    • Has Collisions
    • Has Gravity
    • Leashable
    • Paths Over Water
    • Paths Over Water > dolphin_on_land
    • Paths Over Water > dolphin_on_land_in_rain
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.17.0/entities/dolphin.json
    Animations
    • resource_packs/vanilla/animations/dolphin.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/dolphin.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/dolphin.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/dolphin.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
    • resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/dolphin.json
    Textures
    • resource_packs/vanilla/textures/entity/dolphin.png

    Material Info:

    Material: Dolphin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }