Pillager - 1.16.210.05

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Last Updated

The Pillager entity last updated in Minecraft Version 1.16.100
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.201.102

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.0.2


      • New Value:
        "entry": {
            "type": "item",
            "name": "minecraft:emerald",
            "weight": 40,
            "functions": [
                {
                 "function": "set_count",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                },
                {
                 "function": "looting_enchant",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                }
            ]
        }
        Previous Value:
        "entry": {
            "type": "item",
            "name": "minecraft:emerald",
            "weight": 20,
            "functions": [
                {
                 "function": "set_count",
                 "count": {
                    "min": 2,
                    "max": 3
                 }
                },
                {
                 "function": "looting_enchant",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                }
            ]
        }
      • New Value:
        "entry": {
            "type": "item",
            "name": "minecraft:emerald",
            "weight": 20,
            "functions": [
                {
                 "function": "set_count",
                 "count": {
                    "min": 2,
                    "max": 3
                 }
                },
                {
                 "function": "looting_enchant",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                }
            ]
        }
        Previous Value:
        "entry": {
            "type": "item",
            "name": "minecraft:emerald",
            "weight": 40,
            "functions": [
                {
                 "function": "set_count",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                },
                {
                 "function": "looting_enchant",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                }
            ]
        }
      • New Value:
        "entry": {
            "type": "item",
            "name": "minecraft:emerald",
            "weight": 8,
            "functions": [
                {
                 "function": "set_count",
                 "count": {
                    "min": 4,
                    "max": 5
                 }
                },
                {
                 "function": "looting_enchant",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                }
            ]
        }
        Previous Value:
        "entry": {
            "type": "item",
            "name": "minecraft:emerald",
            "weight": 40,
            "functions": [
                {
                 "function": "set_count",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                },
                {
                 "function": "looting_enchant",
                 "count": {
                    "min": 0,
                    "max": 1
                 }
                }
            ]
        }
      • Previous Value:
        "entry": {
            "type": "item",
            "name": "minecraft:iron_pick",
            "weight": 10,
            "functions": [
                {
                 "function": "enchant_random_gear",
                 "chance": 0.5
                },
                {
                 "function": "set_damage",
                 "damage": {
                    "min": 0.3,
                    "max": 0.9
                 }
                }
            ]
        }
      • New Value:
        "entry": {
            "type": "item",
            "name": "minecraft:iron_pickaxe",
            "weight": 10,
            "functions": [
                {
                 "function": "enchant_random_gear",
                 "chance": 0.5
                },
                {
                 "function": "set_damage",
                 "damage": {
                    "min": 0.3,
                    "max": 0.9
                 }
                }
            ]
        }

Statistics:

Health

[24]

Loot / Barter Loot / Additional Drops
  • Arrow
  • Banner
  • Crossbow
  • Emerald
  • Book
  • Iron Pickaxe
  • Iron Axe
  • Iron Shovel
  • Iron Sword
  • Iron Helmet
  • Iron Chestplate
  • Iron Leggings
  • Iron Boots
    Attack Damage
    • Melee Attack: 3
    Families
    • Default: Illager, Mob, Monster, Pillager
    Movement Speed
    • Default: 0.35
    Shoots Projectiles
    • Ranged Attack: Arrow
    Variations
    • Default
    • Illager Squad Captain
    • Patrol Captain
    Other Attributes
    • Can be Renamed
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16.100/entities/pillager.json
    Animations
    • resource_packs/vanilla/animations/pillager.animation.json
    • resource_packs/vanilla_1.16/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/pillager.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/pillager.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/pillager.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/pillager.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_gear.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_raid.json
    • behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/pillager.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/pillager/celebrate1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/celebrate2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/celebrate4.fsb
    • resource_packs/vanilla/sounds/mob/pillager/death1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/death2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/horn_celebrate.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/pillager.json
    Textures
    • resource_packs/vanilla/textures/entity/pillager.png

    Material Info:

    Material: Pillager
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }