Iron Golem - 1.16.210.05
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Resource Packs
Last Updated
The Iron Golem entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.201.102
Resource Packs- Previous Value:
"geometry.trident": {
"texturewidth": 32,
"textureheight": 32,
"bones": [
{
"name": "pole",
"pivot": [
0,
24,
0
],
"cubes": [
{
"origin": [
-0.5,
-3,
-0.5
],
"size": [
1,
31,
1
],
"inflate": 0.01,
"uv": [
0,
0
]
},
{
"origin": [
-1.5,
22,
-0.5
],
"size": [
3,
2,
1
],
"uv": [
4,
0
]
},
{
"origin": [
-2.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
},
{
"origin": [
1.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
}
]
}
]
}
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:behavior.move_towards_dwelling_restriction": {
"priority": 4,
"speed_multiplier": 1
} - Previous Value:
"minecraft:behavior.move_towards_restriction": {
"priority": 4,
"speed_multiplier": 1
} - New Value:
"minecraft:behavior.nearest_attackable_target": {
"priority": 3,
"must_reach": true,
"must_see": true,
"entity_types": [
{
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "monster"
},
{
"test": "is_family",
"subject": "other",
"operator": "!=",
"value": "creeper"
}
]
},
"within_default": 10
},
{
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "hoglin"
},
{
"test": "is_difficulty",
"operator": "!=",
"value": "peaceful"
}
]
},
"max_dist": 16
},
{
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "zoglin"
},
{
"test": "is_difficulty",
"operator": "!=",
"value": "peaceful"
}
]
},
"max_dist": 16
}
]
}Previous Value:"minecraft:behavior.nearest_attackable_target": {
"priority": 3,
"must_reach": true,
"must_see": true,
"entity_types": [
{
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "monster"
},
{
"test": "is_family",
"subject": "other",
"operator": "!=",
"value": "creeper"
}
]
},
"within_default": 10
}
]
} - New Value:
"minecraft:conditional_bandwidth_optimization": []
- Previous Value:
"geometry.trident": {
"texturewidth": 32,
"textureheight": 32,
"bones": [
{
"name": "pole",
"pivot": [
0,
24,
0
],
"cubes": [
{
"origin": [
-0.5,
-3,
-0.5
],
"size": [
1,
31,
1
],
"inflate": 0.01,
"uv": [
0,
0
]
},
{
"origin": [
-1.5,
22,
-0.5
],
"size": [
3,
2,
1
],
"uv": [
4,
0
]
},
{
"origin": [
-2.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
},
{
"origin": [
1.5,
23,
-0.5
],
"size": [
1,
4,
1
],
"uv": [
4,
3
]
}
]
}
]
}
Statistics:
Health
[100]
Loot / Barter Loot / Additional Drops
- Red Flower
- Iron Ingot
Attack Damage
- Default: 7 - 21
Families
- Default: Irongolem, Mob
Knockback Resistance
- Default: 1
Movement Speed
- Default: 0.25
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/iron_golem.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla_1.15/animations/iron_golem.animation.json
Animation Controllers
- resource_packs/vanilla_1.15/animation_controllers/iron_golem.animation_controllers.json
Entity
- resource_packs/vanilla_1.15/entity/iron_golem.entity.json
Geometry
- resource_packs/vanilla/models/mobs.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/iron_golem.json
Render Controllers
- resource_packs/vanilla/render_controllers/iron_golem.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/irongolem/death.fsb
- resource_packs/vanilla/sounds/mob/irongolem/hit1.fsb
- resource_packs/vanilla/sounds/mob/irongolem/hit2.fsb
- resource_packs/vanilla/sounds/mob/irongolem/hit3.fsb
- resource_packs/vanilla/sounds/mob/irongolem/hit4.fsb
- resource_packs/vanilla/sounds/mob/irongolem/throw.fsb
- resource_packs/vanilla/sounds/mob/irongolem/walk1.fsb
- resource_packs/vanilla/sounds/mob/irongolem/walk2.fsb
- resource_packs/vanilla/sounds/mob/irongolem/walk3.fsb
- resource_packs/vanilla/sounds/mob/irongolem/walk4.fsb
Textures
- resource_packs/vanilla/textures/entity/iron_golem.png
Material Info:
Material: Iron Golem
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}