Dolphin - 1.16.210.05
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                Last Updated
The Dolphin entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.201.102
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"dolphin_adult": {
"minecraft:experience_reward": {
"on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0"
},
"minecraft:loot": {
"table": "loot_tables/entities/dolphin.json"
},
"minecraft:bribeable": {
"bribe_items": [
"fish",
"salmon"
]
},
"minecraft:behavior.melee_attack": {
"priority": 2,
"track_target": true
}
} - New Value:
"dolphin_angry": {
"minecraft:angry": {
"duration": 25,
"broadcast_anger": true,
"broadcast_range": 16,
"calm_event": {
"event": "on_calm",
"target": "self"
}
},
"minecraft:on_target_acquired": []
} - New Value:
"dolphin_baby": {
"minecraft:is_baby": [],
"minecraft:scale": {
"value": 0.65
},
"minecraft:ageable": {
"duration": 1200,
"feed_items": [
"fish",
"salmon"
],
"grow_up": {
"event": "ageable_grow_up",
"target": "self"
}
},
"minecraft:behavior.follow_parent": {
"priority": 4,
"speed_multiplier": 1.1
},
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.25
}
} - New Value:
"dolphin_dried": {
"minecraft:damage_over_time": {
"damage_per_hurt": 1,
"time_between_hurt": 0
}
} - New Value:
"dolphin_on_land": {
"minecraft:navigation.generic": {
"is_amphibious": true,
"can_path_over_water": true,
"can_swim": true,
"can_walk": true,
"can_breach": false,
"can_jump": false
},
"minecraft:timer": {
"looping": false,
"time": 120,
"time_down_event": {
"event": "dried_out"
}
},
"minecraft:environment_sensor": {
"triggers": [
{
"filters": {
"test": "in_water_or_rain",
"operator": "==",
"value": true
},
"event": "stop_dryingout"
}
]
}
} - New Value:
"dolphin_on_land_in_rain": {
"minecraft:navigation.generic": {
"is_amphibious": true,
"can_path_over_water": true,
"can_swim": true,
"can_walk": true,
"can_breach": false,
"can_jump": false
},
"minecraft:environment_sensor": {
"triggers": [
{
"filters": {
"test": "in_water",
"operator": "==",
"value": true
},
"event": "navigation_off_land"
},
{
"filters": {
"test": "in_water_or_rain",
"operator": "!=",
"value": true
},
"event": "start_dryingout"
}
]
}
} - New Value:
"dolphin_swimming_navigation": {
"minecraft:behavior.look_at_player": {
"priority": 8,
"look_distance": 6
},
"minecraft:navigation.generic": {
"is_amphibious": true,
"can_path_over_water": false,
"can_swim": true,
"can_walk": false,
"can_breach": true,
"can_sink": false
},
"minecraft:environment_sensor": {
"triggers": [
{
"filters": {
"all_of": [
{
"test": "on_ground",
"operator": "==",
"value": true
},
{
"test": "in_water",
"operator": "!=",
"value": true
}
]
},
"event": "navigation_on_land"
}
]
}
} - Previous Value:
"minecraft:dolphin_adult": {
"minecraft:experience_reward": {
"on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0"
},
"minecraft:loot": {
"table": "loot_tables/entities/dolphin.json"
},
"minecraft:bribeable": {
"bribe_items": [
"fish",
"salmon"
]
},
"minecraft:behavior.melee_attack": {
"priority": 2,
"track_target": true
}
} - Previous Value:
"minecraft:dolphin_angry": {
"minecraft:angry": {
"duration": 25,
"broadcast_anger": true,
"broadcast_range": 16,
"calm_event": {
"event": "minecraft:on_calm",
"target": "self"
}
},
"minecraft:on_target_acquired": []
} - Previous Value:
"minecraft:dolphin_baby": {
"minecraft:is_baby": [],
"minecraft:scale": {
"value": 0.65
},
"minecraft:ageable": {
"duration": 1200,
"feed_items": [
"fish",
"salmon"
],
"grow_up": {
"event": "minecraft:ageable_grow_up",
"target": "self"
}
},
"minecraft:behavior.follow_parent": {
"priority": 4,
"speed_multiplier": 1.1
},
"minecraft:behavior.panic": {
"priority": 1,
"speed_multiplier": 1.25
}
} - Previous Value:
"minecraft:dolphin_dried": {
"minecraft:damage_over_time": {
"damage_per_hurt": 1,
"time_between_hurt": 0
}
} - Previous Value:
"minecraft:dolphin_on_land": {
"minecraft:navigation.generic": {
"is_amphibious": true,
"can_path_over_water": true,
"can_swim": true,
"can_walk": true,
"can_breach": false,
"can_jump": false
},
"minecraft:timer": {
"looping": false,
"time": 20,
"time_down_event": {
"event": "minecraft:dried_out"
}
},
"minecraft:environment_sensor": {
"triggers": [
{
"filters": {
"test": "in_water_or_rain",
"operator": "==",
"value": true
},
"event": "minecraft:stop_dryingout"
}
]
}
} - Previous Value:
"minecraft:dolphin_on_land_in_rain": {
"minecraft:navigation.generic": {
"is_amphibious": true,
"can_path_over_water": true,
"can_swim": true,
"can_walk": true,
"can_breach": false,
"can_jump": false
},
"minecraft:environment_sensor": {
"triggers": [
{
"filters": {
"test": "in_water",
"operator": "==",
"value": true
},
"event": "minecraft:navigation_off_land"
},
{
"filters": {
"test": "in_water_or_rain",
"operator": "!=",
"value": true
},
"event": "minecraft:start_dryingout"
}
]
}
} - Previous Value:
"minecraft:dolphin_swimming_navigation": {
"minecraft:behavior.look_at_player": {
"priority": 8,
"look_distance": 6
},
"minecraft:navigation.generic": {
"is_amphibious": true,
"can_path_over_water": false,
"can_swim": true,
"can_walk": false,
"can_breach": true,
"can_sink": false
},
"minecraft:environment_sensor": {
"triggers": [
{
"filters": {
"all_of": [
{
"test": "on_ground",
"operator": "==",
"value": true
},
{
"test": "in_water",
"operator": "!=",
"value": true
}
]
},
"event": "minecraft:navigation_on_land"
}
]
}
} - New Value:
"minecraft:conditional_bandwidth_optimization": [] - New Value:
"minecraft:on_target_acquired": {
"event": "become_angry",
"target": "self"
}Previous Value:"minecraft:on_target_acquired": {
"event": "minecraft:become_angry",
"target": "self"
} - New Value:
"minecraft:on_target_escape": {
"target": "self"
}Previous Value:"minecraft:on_target_escape": {
"event": "minecraft:on_calm",
"target": "self"
} - New Value:
"ageable_grow_up": {
"remove": {
"component_groups": [
"dolphin_baby"
]
},
"add": {
"component_groups": [
"dolphin_adult"
]
}
} - New Value:
"become_angry": {
"add": {
"component_groups": [
"dolphin_angry"
]
}
} - New Value:
"dried_out": {
"add": {
"component_groups": [
"dolphin_dried"
]
}
} - Previous Value:
"minecraft:ageable_grow_up": {
"remove": {
"component_groups": [
"minecraft:dolphin_baby"
]
},
"add": {
"component_groups": [
"minecraft:dolphin_adult"
]
}
} - Previous Value:
"minecraft:become_angry": {
"add": {
"component_groups": [
"minecraft:dolphin_angry"
]
}
} - Previous Value:
"minecraft:dried_out": {
"add": {
"component_groups": [
"minecraft:dolphin_dried"
]
}
} - New Value:
"minecraft:entity_spawned": {
"randomize": [
{
"weight": 90,
"add": {
"component_groups": [
"dolphin_adult",
"dolphin_swimming_navigation"
]
}
},
{
"weight": 10,
"add": {
"component_groups": [
"dolphin_baby",
"dolphin_swimming_navigation"
]
}
}
]
}Previous Value:"minecraft:entity_spawned": {
"randomize": [
{
"weight": 90,
"add": {
"component_groups": [
"minecraft:dolphin_adult",
"minecraft:dolphin_swimming_navigation"
]
}
},
{
"weight": 10,
"add": {
"component_groups": [
"minecraft:dolphin_baby",
"minecraft:dolphin_swimming_navigation"
]
}
}
]
} - Previous Value:
"minecraft:navigation_off_land": {
"add": {
"component_groups": [
"minecraft:dolphin_swimming_navigation"
]
},
"remove": {
"component_groups": [
"minecraft:dolphin_on_land_in_rain",
"minecraft:dolphin_on_land",
"minecraft:dolphin_dried"
]
}
} - Previous Value:
"minecraft:navigation_on_land": {
"add": {
"component_groups": [
"minecraft:dolphin_on_land"
]
},
"remove": {
"component_groups": [
"minecraft:dolphin_swimming_navigation"
]
}
} - Previous Value:
"minecraft:on_calm": {
"remove": {
"component_groups": [
"minecraft:dolphin_angry"
]
}
} - Previous Value:
"minecraft:start_dryingout": {
"remove": {
"component_groups": [
"minecraft:dolphin_on_land_in_rain"
]
},
"add": {
"component_groups": [
"minecraft:dolphin_on_land"
]
}
} - Previous Value:
"minecraft:stop_dryingout": {
"remove": {
"component_groups": [
"minecraft:dolphin_on_land",
"minecraft:dolphin_dried"
]
},
"add": {
"component_groups": [
"minecraft:dolphin_on_land_in_rain"
]
}
} - New Value:
"navigation_off_land": {
"add": {
"component_groups": [
"dolphin_swimming_navigation"
]
},
"remove": {
"component_groups": [
"dolphin_on_land_in_rain",
"dolphin_on_land",
"dolphin_dried"
]
}
} - New Value:
"navigation_on_land": {
"add": {
"component_groups": [
"dolphin_on_land"
]
},
"remove": {
"component_groups": [
"dolphin_swimming_navigation"
]
}
} - New Value:
"on_calm": {
"remove": {
"component_groups": [
"dolphin_angry"
]
}
} - New Value:
"start_dryingout": {
"remove": {
"component_groups": [
"dolphin_on_land_in_rain"
]
},
"add": {
"component_groups": [
"dolphin_on_land"
]
}
} - New Value:
"stop_dryingout": {
"remove": {
"component_groups": [
"dolphin_on_land",
"dolphin_dried"
]
},
"add": {
"component_groups": [
"dolphin_on_land_in_rain"
]
}
} 
Statistics:
Health
 




[10]
Loot / Barter Loot / Additional Drops
Fish
Attack Damage
- Default: 3
 
Families
- Default: Dolphin, Mob
 
Movement Speed
- Default: 0.1
 
Other Attributes
- Amphibious
 - Amphibious > dolphin_on_land
 - Amphibious > dolphin_on_land_in_rain
 - Amphibious > dolphin_swimming_navigation
 - Can be Renamed
 - Can Breach
 - Can Breach > dolphin_swimming_navigation
 - Can Breath Air
 - Can Climb
 - Can Jump
 - Can Swim
 - Can Swim > dolphin_on_land
 - Can Swim > dolphin_on_land_in_rain
 - Can Swim > dolphin_swimming_navigation
 - Can Walk > dolphin_on_land
 - Can Walk > dolphin_on_land_in_rain
 - Has Collisions
 - Has Gravity
 - Leashable
 - Paths Over Water
 - Paths Over Water > dolphin_on_land
 - Paths Over Water > dolphin_on_land_in_rain
 - Pushable
 - Pushable by Pistons
 
Associated Files:
Behavior File
                            - behavior_packs/vanilla_1.16.100/entities/dolphin.json
 
Animations
- resource_packs/vanilla/animations/dolphin.animation.json
 
Animation Controllers
- resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
 
Entity
- resource_packs/vanilla/entity/dolphin.entity.json
 
Geometry
- resource_packs/vanilla/models/entity/dolphin.geo.json
 
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/dolphin.json
 
Render Controllers
- resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
 
Sounds
- resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
 - resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
 
Spawn Rules
- behavior_packs/vanilla/spawn_rules/dolphin.json
 
Textures
- resource_packs/vanilla/textures/entity/dolphin.png
 
Material Info:
Material: Dolphin
{
    "vertexShader": "shaders/entity.vertex",
    "vrGeometryShader": "shaders/entity.geometry",
    "fragmentShader": "shaders/entity.fragment",
    "vertexFields": [
        {
            "field": "Position"
        },
        {
            "field": "Normal"
        },
        {
            "field": "UV0"
        }
    ],
    "variants": [
        {
            "skinning": {
                "+defines": [
                    "USE_SKINNING"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        },
        {
            "skinning_color": {
                "+defines": [
                    "USE_SKINNING",
                    "USE_OVERLAY"
                ],
                "+states": [
                    "Blending"
                ],
                "vertexFields": [
                    {
                        "field": "Position"
                    },
                    {
                        "field": "BoneId0"
                    },
                    {
                        "field": "Color"
                    },
                    {
                        "field": "Normal"
                    },
                    {
                        "field": "UV0"
                    }
                ]
            }
        }
    ],
    "msaaSupport": [
        "Both"
    ],
    "+samplerStates": {
        "samplerIndex": 0,
        "textureFilter": "Point"
    },
    "+defines": [
        "USE_OVERLAY"
    ]
}