Slime - 1.16.200.02
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Last Updated
The Slime entity last updated in Minecraft Version 1.16.100What's Changed:
Changes since stable release 1.16.0.2
Behavior Packs- New Value:
"minecraft:conditional_bandwidth_optimization": []
- New Value:
"minecraft:biome_filter": {
"any_of": [
{
"test": "has_biome_tag",
"operator": "==",
"value": "monster"
},
{
"test": "has_biome_tag",
"operator": "==",
"value": "swamp"
},
{
"test": "has_biome_tag",
"operator": "==",
"value": "frozen"
}
]
}Previous Value:"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "monster"
} - Previous Value:
"conditions": {
"minecraft:spawns_on_surface": [],
"minecraft:spawns_underground": [],
"minecraft:difficulty_filter": {
"min": "easy",
"max": "hard"
},
"minecraft:weight": {
"default": 100
},
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "swamp"
}
}
Changes since stable release 1.16.100.04
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
Slime Large: [16]
Slime Medium: [4]
Loot / Barter Loot / Additional Drops
Slime Ball
Attack Damage
- Slime Large: 4
- Slime Medium: 2
- Slime Small: 0
Families
- Default: Mob, Monster, Slime
Movement Speed
- Slime Large: 0.6
- Slime Medium: 0.4
- Slime Small: 0.3
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Health > Slime Small
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16.100/entities/slime.json
Entity
- resource_packs/vanilla/entity/slime.entity.json
Geometry
- resource_packs/vanilla/models/entity/slime.geo.json
- resource_packs/vanilla/models/entity/slime_armor.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/slime.json
Render Controllers
- resource_packs/vanilla/render_controllers/slime.render_controllers.json
- resource_packs/vanilla/render_controllers/slime_armor.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/slime/big1.fsb
- resource_packs/vanilla/sounds/mob/slime/big2.fsb
- resource_packs/vanilla/sounds/mob/slime/big3.fsb
- resource_packs/vanilla/sounds/mob/slime/big4.fsb
- resource_packs/vanilla/sounds/mob/slime/small1.fsb
- resource_packs/vanilla/sounds/mob/slime/small2.fsb
- resource_packs/vanilla/sounds/mob/slime/small3.fsb
- resource_packs/vanilla/sounds/mob/slime/small4.fsb
- resource_packs/vanilla/sounds/mob/slime/small5.fsb
Spawn Rules
- behavior_packs/vanilla_1.16.100/spawn_rules/slime.json
Textures
- resource_packs/vanilla/textures/entity/slime/slime.png
Material Info:
Material: Slime
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}
Material: Slime Outer
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 0,
"textureFilter": "Point"
},
"+defines": [
"USE_OVERLAY"
],
"+states": [
"Blending"
]
}