Zoglin - 1.16.20.3

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Last Updated

The Zoglin entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.10.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[40]

Loot / Barter Loot / Additional Drops

Rotten Flesh

    Attack Damage
    • Zoglin Adult: 3 - 8
    Families
    • Zoglin Adult: Mob, Undead, Zoglin, Zoglin Adult
    • Zoglin Baby: Mob, Undead, Zoglin, Zoglin Baby
    Knockback Resistance
    • Default: 0.5
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Attack Damage > Zoglin Baby
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Immune to Fire
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/zoglin.json
    Animations
    • resource_packs/vanilla_1.16/animations/hoglin.animation.json
    Entity
    • resource_packs/vanilla_1.16/entity/zoglin.entity.json
    Geometry
    • resource_packs/vanilla_1.16/models/entity/hoglin.geo.json
    Loot Tables
    • behavior_packs/vanilla_1.16/loot_tables/entities/zoglin.json
    Render Controllers
    • resource_packs/vanilla_1.16/render_controllers/zoglin.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/zoglin/angry1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/angry2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/angry3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/attack1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/attack2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/death1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/death2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/death3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle4.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle5.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/idle6.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step1.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step2.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step3.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step4.fsb
    • resource_packs/vanilla/sounds/mob/zoglin/step5.fsb
    Textures
    • resource_packs/vanilla_1.16/textures/entity/zoglin/zoglin.png

    Material Info:

    Material: Zoglin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }