Pillager - 1.16.20.3
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Last Updated
The Pillager entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.16.0.2
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.16.10.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[24]
Loot / Barter Loot / Additional Drops
- Arrow
- Banner
- Crossbow
- Emerald
- Book
- Iron Pick
- Iron Axe
- Iron Shovel
- Iron Sword
- Iron Helmet
- Iron Chestplate
- Iron Leggings
- Iron Boots
Attack Damage
- Melee Attack: 3
Families
- Default: Illager, Mob, Monster, Pillager
Movement Speed
- Default: 0.35
Shoots Projectiles
- Ranged Attack: Arrow
Variations
- Default
- Illager Squad Captain
- Patrol Captain
Other Attributes
- Can be Renamed
- Can Jump
- Has Collisions
- Has Gravity
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.16/entities/pillager.json
Animations
- resource_packs/vanilla/animations/pillager.animation.json
- resource_packs/vanilla_1.16/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/pillager.animation_controllers.json
Entity
- resource_packs/vanilla/entity/pillager.entity.json
Geometry
- resource_packs/vanilla/models/entity/pillager.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/pillager.json
- behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json
- behavior_packs/vanilla/loot_tables/entities/pillager_gear.json
- behavior_packs/vanilla/loot_tables/entities/pillager_raid.json
- behavior_packs/vanilla/loot_tables/entities/raider_drops.json
Render Controllers
- resource_packs/vanilla/render_controllers/pillager.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/pillager/celebrate1.fsb
- resource_packs/vanilla/sounds/mob/pillager/celebrate2.fsb
- resource_packs/vanilla/sounds/mob/pillager/celebrate4.fsb
- resource_packs/vanilla/sounds/mob/pillager/death1.fsb
- resource_packs/vanilla/sounds/mob/pillager/death2.fsb
- resource_packs/vanilla/sounds/mob/pillager/horn_celebrate.fsb
- resource_packs/vanilla/sounds/mob/pillager/hurt1.fsb
- resource_packs/vanilla/sounds/mob/pillager/hurt2.fsb
- resource_packs/vanilla/sounds/mob/pillager/hurt3.fsb
- resource_packs/vanilla/sounds/mob/pillager/idle1.fsb
- resource_packs/vanilla/sounds/mob/pillager/idle2.fsb
- resource_packs/vanilla/sounds/mob/pillager/idle3.fsb
- resource_packs/vanilla/sounds/mob/pillager/idle4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/pillager.json
Textures
- resource_packs/vanilla/textures/entity/pillager.png
Material Info:
Material: Pillager
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}