Vex - 1.16.0.2
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Resource Packs
Last Updated
The Vex entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:behavior.charge_attack": {
"priority": 4,
"speed_multiplier": 2
}Previous Value:"minecraft:behavior.charge_attack": {
"priority": 4
} - New Value:
"minecraft:despawn": {
"despawn_from_distance": []
} - New Value:
"minecraft:fire_immune": []
Previous Value:"minecraft:fire_immune": true
- New Value:
"animation.humanoid.fishing_rod": {
"loop": true,
"bones": {
"rightarm": {
"rotation": [
" -19.0 - this",
"-this",
"-this"
]
}
}
}
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Statistics:
Health
[14]
Loot / Barter Loot / Additional Drops
Iron Sword
Attack Damage
- Default: 3
Families
- Default: Mob, Monster, Vex
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Immune to Fire
- Movement Speed
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/vex.json
Animations
- resource_packs/vanilla/animations/vex.animation.json
- resource_packs/vanilla_1.16/animations/humanoid.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
- resource_packs/vanilla/animation_controllers/vex.animation_controllers.json
Entity
- resource_packs/vanilla/entity/vex.entity.json
Geometry
- resource_packs/vanilla/models/entity/vex.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/vex_gear.json
Render Controllers
- resource_packs/vanilla/render_controllers/vex.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/vex/charge1.fsb
- resource_packs/vanilla/sounds/mob/vex/charge2.fsb
- resource_packs/vanilla/sounds/mob/vex/charge3.fsb
- resource_packs/vanilla/sounds/mob/vex/death1.fsb
- resource_packs/vanilla/sounds/mob/vex/death2.fsb
- resource_packs/vanilla/sounds/mob/vex/hurt1.fsb
- resource_packs/vanilla/sounds/mob/vex/hurt2.fsb
- resource_packs/vanilla/sounds/mob/vex/idle1.fsb
- resource_packs/vanilla/sounds/mob/vex/idle2.fsb
- resource_packs/vanilla/sounds/mob/vex/idle3.fsb
- resource_packs/vanilla/sounds/mob/vex/idle4.fsb
Textures
- resource_packs/vanilla/textures/entity/vex/vex.png
- resource_packs/vanilla/textures/entity/vex/vex_charging.png
Material Info:
Material: Vex
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
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