Phantom - 1.16.0.2

<< back to entity list

Last Updated

The Phantom entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.60.5


      • New Value:
        "format_version": "1.16.0"
        Previous Value:
        "format_version": "1.13.0"
      • New Value:
        "minecraft:behavior.avoid_mob_type": {
            "priority": 0,
            "max_dist": 16,
            "ignore_visibility": true,
            "entity_types": [
                {
                 "filters": {
                    "any_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "ocelot"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "cat"
                        }
                    ]
                 },
                 "max_dist": 16
                }
            ]
        }
        Previous Value:
        "minecraft:behavior.avoid_mob_type": {
            "priority": 0,
            "max_dist": 16,
            "ignore_visibility": true,
            "entity_types": [
                {
                 "filters": {
                    "any_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "ocelot"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "cat"
                        }
                    ]
                 },
                 "max_dist": 16,
                 "walk_speed_multiplier": 1,
                 "sprint_speed_multiplier": 1
                }
            ]
        }
      • New Value:
        "minecraft:behavior.circle_around_anchor": {
            "priority": 3,
            "radius_change": 1,
            "radius_adjustment_chance": 0.004,
            "height_adjustment_chance": 0.002857,
            "goal_radius": 1,
            "angle_change": 15,
            "radius_range": [
                5,
                15
            ],
            "height_offset_range": [
                -4,
                5
            ],
            "height_above_target_range": [
                20,
                40
            ]
        }
        Previous Value:
        "minecraft:behavior.circle_around_anchor": {
            "priority": 3,
            "radius_range": [
                5,
                15
            ],
            "radius_change_chance": 250,
            "height_above_target_range": [
                20,
                40
            ],
            "height_offset_range": [
                -4,
                5
            ],
            "height_change_chance": 350,
            "goal_radius": 1
        }
      • New Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 1,
            "reselect_targets": true,
            "scan_interval": 20,
            "within_radius": 64,
            "must_see_forget_duration": 0.5,
            "target_search_height": 80,
            "entity_types": [
                {
                 "filters": {
                    "test": "is_family",
                    "subject": "other",
                    "value": "player"
                 },
                 "max_dist": 64
                }
            ]
        }
        Previous Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 1,
            "within_radius": 64,
            "reselect_targets": true,
            "entity_types": [
                {
                 "filters": {
                    "test": "is_family",
                    "subject": "other",
                    "value": "player"
                 },
                 "max_dist": 64
                }
            ],
            "must_see": false,
            "must_see_forget_duration": 0.5,
            "scan_interval": 20,
            "target_search_height": 80
        }
      • New Value:
        "minecraft:behavior.swoop_attack": {
            "priority": 2,
            "damage_reach": 0.2,
            "speed_multiplier": 1,
            "delay_range": [
                10,
                20
            ]
        }
        Previous Value:
        "minecraft:behavior.swoop_attack": {
            "priority": 2,
            "delay_range": [
                10,
                20
            ]
        }
      • New Value:
        "minecraft:despawn": {
            "despawn_from_distance": []
        }

Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops

Phantom Membrane

    Attack Damage
    • Default: 6
    Families
    • Default: Mob, Monster, Phantom, Undead
    Movement Speed
    • Default: 1.8
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath Air
    • Has Collisions
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/phantom.json
    Animations
    • resource_packs/vanilla/animations/phantom.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/phantom.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/phantom.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/phantom.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/phantom.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/phantom.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/phantom/bite1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/bite2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle4.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle5.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/phantom.json
    Textures
    • resource_packs/vanilla/textures/entity/phantom.tga

    Material Info:

    Material: Phantom
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Phantom Invisible
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE",
            "USE_ONLY_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }