Npc - 1.16.0.2
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Last Updated
The Npc entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- Previous Value:
"minecraft:health": {
"value": 20,
"max": 20,
"min": 20
}
- New Value:
"format_version": "1.10.0"
Previous Value:"format_version": "1.8.0"
- New Value:
"animations": {
"general": "animation.npc.general",
"look_at_target": "animation.common.look_at_target",
"move": "animation.npc.move",
"baby_transform": "animation.npc.baby_transform"
} - New Value:
"materials": {
"default": "npc"
} - New Value:
"render_controllers": [
"controller.render.npc"
] - New Value:
"scripts": {
"animate": [
"general",
{
"move": "query.modified_move_speed"
},
"look_at_target",
{
"baby_transform": "query.is_baby"
}
]
} - New Value:
"textures": {
"npc_1": "textures/entity/npc/npc_1",
"npc_2": "textures/entity/npc/npc_2",
"npc_3": "textures/entity/npc/npc_3",
"npc_4": "textures/entity/npc/npc_4",
"npc_5": "textures/entity/npc/npc_5",
"npc_6": "textures/entity/npc/npc_6",
"npc_7": "textures/entity/npc/npc_7",
"npc_8": "textures/entity/npc/npc_8",
"npc_9": "textures/entity/npc/npc_9",
"npc_10": "textures/entity/npc/npc_10",
"npc_scientist_1": "textures/entity/npc/npc_scientist_1",
"npc_scientist_2": "textures/entity/npc/npc_scientist_2",
"npc_scientist_3": "textures/entity/npc/npc_scientist_3",
"npc_scientist_4": "textures/entity/npc/npc_scientist_4",
"npc_scientist_5": "textures/entity/npc/npc_scientist_5",
"npc_scientist_6": "textures/entity/npc/npc_scientist_6",
"npc_scientist_7": "textures/entity/npc/npc_scientist_7",
"npc_scientist_8": "textures/entity/npc/npc_scientist_8",
"npc_scientist_9": "textures/entity/npc/npc_scientist_9",
"npc_scientist_10": "textures/entity/npc/npc_scientist_10"
}
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Statistics:
Families
- Default: Mob, Npc
Movement Speed
- Default: 0.5
Other Attributes
- Can be Renamed
- Has Collisions
- Has Gravity
- Immune to Fire
Associated Files:
Behavior File- behavior_packs/vanilla/entities/npc.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/npc.animation.json
Entity
- resource_packs/vanilla/entity/npc.entity.json
Geometry
- resource_packs/vanilla/models/entity/npc.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/empty.json
Render Controllers
- resource_packs/vanilla/render_controllers/npc.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/npc/npc_1.png
- resource_packs/vanilla/textures/entity/npc/npc_10.png
- resource_packs/vanilla/textures/entity/npc/npc_2.png
- resource_packs/vanilla/textures/entity/npc/npc_3.png
- resource_packs/vanilla/textures/entity/npc/npc_4.png
- resource_packs/vanilla/textures/entity/npc/npc_5.png
- resource_packs/vanilla/textures/entity/npc/npc_6.png
- resource_packs/vanilla/textures/entity/npc/npc_7.png
- resource_packs/vanilla/textures/entity/npc/npc_8.png
- resource_packs/vanilla/textures/entity/npc/npc_9.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_1.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_10.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_2.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_3.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_4.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_5.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_6.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_7.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_8.png
- resource_packs/vanilla/textures/entity/npc/npc_scientist_9.png
Material Info:
Material: Npc
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
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