Dolphin - 1.16.0.2
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Resource Packs
Last Updated
The Dolphin entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.14.0"
- New Value:
"minecraft:behavior.swim_with_entity": {
"priority": 4,
"success_rate": 0.1,
"chance_to_stop": 0.0333,
"state_check_interval": 0.5,
"catch_up_threshold": 12,
"match_direction_threshold": 2,
"catch_up_multiplier": 2.5,
"speed_multiplier": 1.5,
"search_range": 20,
"stop_distance": 5,
"entity_types": [
{
"filters": {
"test": "is_family",
"subject": "other",
"value": "player"
}
}
]
} - New Value:
"minecraft:despawn": {
"despawn_from_distance": []
}
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Statistics:
Health
[10]
Loot / Barter Loot / Additional Drops
Fish
Attack Damage
- Default: 3
Families
- Default: Dolphin, Mob
Movement Speed
- Default: 0.1
Other Attributes
- Amphibious
- Amphibious > minecraft:dolphin_on_land
- Amphibious > minecraft:dolphin_on_land_in_rain
- Amphibious > minecraft:dolphin_swimming_navigation
- Can be Renamed
- Can Breach
- Can Breach > minecraft:dolphin_swimming_navigation
- Can Breath Air
- Can Climb
- Can Jump
- Can Swim
- Can Swim > minecraft:dolphin_on_land
- Can Swim > minecraft:dolphin_on_land_in_rain
- Can Swim > minecraft:dolphin_swimming_navigation
- Can Walk > minecraft:dolphin_on_land
- Can Walk > minecraft:dolphin_on_land_in_rain
- Has Collisions
- Has Gravity
- Leashable
- Paths Over Water
- Paths Over Water > minecraft:dolphin_on_land
- Paths Over Water > minecraft:dolphin_on_land_in_rain
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/dolphin.json
Animations
- resource_packs/vanilla/animations/dolphin.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/dolphin.animation_controllers.json
Entity
- resource_packs/vanilla/entity/dolphin.entity.json
Geometry
- resource_packs/vanilla/models/entity/dolphin.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/dolphin.json
Render Controllers
- resource_packs/vanilla/render_controllers/dolphin.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/dolphin/attack1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/attack2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/attack3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/blowhole1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/blowhole2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/death1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/death2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/eat3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/hurt3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle5.fsb
- resource_packs/vanilla/sounds/mob/dolphin/idle6.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/jump3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/splash3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/swim4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle1.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle10.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle2.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle3.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle4.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle5.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle6.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle7.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle8.fsb
- resource_packs/vanilla/sounds/mob/dolphin/water/idle9.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/dolphin.json
Textures
- resource_packs/vanilla/textures/entity/dolphin.png
Material Info:
Material: Dolphin
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 0, "textureFilter": "Point" }, "+defines": [ "USE_OVERLAY" ] }
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