Cod - 1.16.0.2
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Last Updated
The Cod entity last updated in Minecraft Version 1.16What's Changed:
Changes since stable release 1.14.60.5
Behavior Packs- New Value:
"format_version": "1.16.0"
Previous Value:"format_version": "1.13.0"
- New Value:
"minecraft:behavior.swim_idle": {
"priority": 5,
"idle_time": 5,
"success_rate": 0.1
}Previous Value:"minecraft:behavior.swim_idle": {
"priority": 5
} - New Value:
"minecraft:behavior.swim_wander": {
"priority": 4,
"interval": 0.1,
"look_ahead": 2,
"speed_multiplier": 1,
"wander_time": 5
}Previous Value:"minecraft:behavior.swim_wander": {
"priority": 4,
"speed_multiplier": 1,
"interval": 10,
"look_ahead": 2
} - New Value:
"minecraft:despawn": {
"despawn_from_distance": {
"min_distance": 32,
"max_distance": 40
}
}
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Statistics:
Health
[6]
Loot / Barter Loot / Additional Drops
- Fish
- Bone
Families
- Default: Cod, Fish
Movement Speed
- Default: 0.1
Other Attributes
- Can be Renamed
- Can Breath in Water
- Can Swim
- Has Collisions
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File- behavior_packs/vanilla_1.16/entities/fish.json
Animations
- resource_packs/vanilla/animations/cod.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/fish.animation_controllers.json
Entity
- resource_packs/vanilla/entity/cod.entity.json
Geometry
- resource_packs/vanilla/models/entity/cod.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/fish.json
Render Controllers
- resource_packs/vanilla/render_controllers/cod.render_controllers.json
Spawn Rules
- behavior_packs/vanilla/spawn_rules/cod.json
Textures
- resource_packs/vanilla/textures/entity/fish/cod.png
Material Info:
Material: Cod
{ "vertexShader": "shaders/entity.vertex", "vrGeometryShader": "shaders/entity.geometry", "fragmentShader": "shaders/entity.fragment", "vertexFields": [ { "field": "Position" }, { "field": "Normal" }, { "field": "UV0" } ], "variants": [ { "skinning": { "+defines": [ "USE_SKINNING" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Normal" }, { "field": "UV0" } ] } }, { "skinning_color": { "+defines": [ "USE_SKINNING", "USE_OVERLAY" ], "+states": [ "Blending" ], "vertexFields": [ { "field": "Position" }, { "field": "BoneId0" }, { "field": "Color" }, { "field": "Normal" }, { "field": "UV0" } ] } } ], "msaaSupport": [ "Both" ], "+samplerStates": { "samplerIndex": 1, "textureWrap": "Repeat" }, "+defines": [ "USE_OVERLAY", "ALPHA_TEST" ], "+states": [ "DisableCulling" ] }
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