Fishing Hook - 1.14.20.1
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Last Updated
The Fishing Hook entity last updated in Minecraft Version oldWhat's Changed:
Changes since stable release 1.14.0.9
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.14.1.5
There have been no changes to this entity or its associated files since this previous version
Statistics:
Loot / Barter Loot / Additional Drops
- Fish
- Salmon
- Clownfish
- Pufferfish
- Leather Boots
- Leather
- Bone
- Potion
- String
- Fishing Rod
- Bowl
- Stick
- Dye
- Tripwire Hook
- Rotten Flesh
- Bamboo
- Nautilus Shell
- Waterlily
- Name Tag
- Saddle
- Bow
- Book
Other Attributes
- Has Collisions
- Has Gravity
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla/entities/fishing_hook.json
Entity
- resource_packs/vanilla/entity/fishing_hook.entity.json
Geometry
- resource_packs/vanilla/models/entity/fishing_hook.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/gameplay/fishing.json
- behavior_packs/vanilla/loot_tables/gameplay/jungle_fishing.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_fish.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_junk.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/junk.json
- behavior_packs/vanilla/loot_tables/gameplay/fishing/treasure.json
Render Controllers
- resource_packs/vanilla/render_controllers/fishing_hook.render_controllers.json
Textures
- resource_packs/vanilla/textures/entity/fishhook.png
Material Info:
Material: Fishing Hook
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}