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Add-on Development - Tutorial 3

Creating an Entity (The Basics)

Producing the Pack Files

How to create a humanoid entity with basic components

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In this video I show you how to create an entity that is based on a humanoid and bring them into your world. It covers the entity behavior file, the resource pack files including textures, model (geometry) and render controllers as well as how to make a custom spawn egg. The entity will have basic behavior components.
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Includes creating the following files:
<ul>
<li>Behavior Pack -> entities -> entity.json</li>
<li>Resource Pack -> entity -> entity.json</li>
<li>Resource Pack -> models -> geometry.json</li>
<li>Resource Pack -> render_controllers -> render_controller.json</li>
<li>Resource Pack -> textures -> item_texture.json</li>
<li>Resource Pack -> textures -> textures_list.json</li>
<li>Resource Pack -> textures -> entity -> entity.png</li>
<li>Resource Pack -> textures -> items -> entity.png</li>
<li>Resource Pack -> texts -> en_US.lang</li>
</ul>
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