Ocelot - 1.20.40.21
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Last Updated
The Ocelot entity last updated in Minecraft Version 1.18.20What's Changed:
Changes since beta version 1.20.40.20
There have been no changes to this entity or its associated files since this previous version
Changes since stable release 1.20.30.2
There have been no changes to this entity or its associated files since this previous version
Statistics:
Health
[10]
Ocelot Tame: [20]
Breedable
- Ocelot Trusting: Fish, Salmon
Can be Ridden by Mobs
- Ocelot Wild: Zombie
Families
- Default: Mob, Ocelot
Movement Speed
- Default: 0.3
Other Attributes
- Can be Renamed
- Can Climb
- Can Jump
- Has Collisions
- Has Gravity
- Leashable
- Pushable
- Pushable by Pistons
Associated Files:
Behavior File
- behavior_packs/vanilla_1.18.20/entities/ocelot.json
Animations
- resource_packs/vanilla/animations/look_at_target.animation.json
- resource_packs/vanilla/animations/ocelot.animation.json
Animation Controllers
- resource_packs/vanilla/animation_controllers/ocelot.animation_controllers.json
Entity
- resource_packs/vanilla/entity/ocelot.entity.json
Geometry
- resource_packs/vanilla/models/entity/ocelot.geo.json
Loot Tables
- behavior_packs/vanilla/loot_tables/entities/ocelot.json
Render Controllers
- resource_packs/vanilla/render_controllers/ocelot.render_controllers.json
Sounds
- resource_packs/vanilla/sounds/mob/cat/eat1.fsb
- resource_packs/vanilla/sounds/mob/cat/eat2.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt1.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt2.fsb
- resource_packs/vanilla/sounds/mob/cat/hitt3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death1.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death2.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/death3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle1.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle2.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle3.fsb
- resource_packs/vanilla/sounds/mob/cat/ocelot/idle4.fsb
Spawn Rules
- behavior_packs/vanilla/spawn_rules/ocelot.json
Textures
- resource_packs/vanilla/textures/entity/cat/blackcat.png
- resource_packs/vanilla/textures/entity/cat/ocelot.png
- resource_packs/vanilla/textures/entity/cat/red.png
- resource_packs/vanilla/textures/entity/cat/siamese.png
Material Info:
Material: Ocelot
{
"vertexShader": "shaders/entity.vertex",
"vrGeometryShader": "shaders/entity.geometry",
"fragmentShader": "shaders/entity.fragment",
"vertexFields": [
{
"field": "Position"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
],
"variants": [
{
"skinning": {
"+defines": [
"USE_SKINNING"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_color": {
"+defines": [
"USE_SKINNING",
"USE_OVERLAY"
],
"+states": [
"Blending"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Color"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
},
{
"skinning_alphatest": {
"+defines": [
"USE_SKINNING",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
],
"vertexFields": [
{
"field": "Position"
},
{
"field": "BoneId0"
},
{
"field": "Normal"
},
{
"field": "UV0"
}
]
}
}
],
"msaaSupport": [
"Both"
],
"+samplerStates": {
"samplerIndex": 1,
"textureWrap": "Repeat"
},
"+defines": [
"USE_OVERLAY",
"ALPHA_TEST"
],
"+states": [
"DisableCulling"
]
}